I have a little problem with movie import. When I try to import a *.mov-file, I always get an error message: "Movie importing requires Quicktime to be installed". Well... Quicktime IS installed on my computer, I am a Unity 3.1 Pro user and I already managed to import Quicktime movies in the past - at least before the last update. Does anybody know how I could solve this problem?
I too had the same problem yesterday and after looking for a few other solutions I've found that using Miro Converter is a good solution. It's a really simple program designed only to convert to theora. Go here http://www.mirovideoconverter.com/ download and drag your file to the program and press convert. Then drag your converter video to unity.
We are looking into a fix for that in the next minor release. It's caused by a funky library conflict. Please bear with us, I'll keep you guys updated.
Hello, had the same problem, but found a SOLUTION. You can use Theora ogg format. Just download VLC player from here http://theora.org/downloads/ and convert your video to theora ogg format with it.
Same here. It worked just fine a few days ago then I updated to 3.1.0f3 today and now I cannot import any .mov videos. I emailed their support team just now with a detailed description. Hopefully they'll figure it out soon!
The ogg format import works great as long as you are not playing a movie on a mobile device. Because then you need to have the movies in other formats. So that is still broken. Is there an ETA for this fix?
Hi man, we’re working on a 2D game for unity at the moment using Sprite Manager 2.
I don’t think you’re going to have an issue with the number of animations you have - as you can connect atlases in SM2… if you’re aiming for Windows and not iOS that means you can use full 4096x4096 atlases so you may even fit you main char animations on one (depending on texture size and number of frames obv).
Performance wise I don’t think you’ll see an issue - we have roughly 50 animated sprites with constrained rigidbodies and animations running on 1GHZ Android devices using SM.
First step Unity wise should be to use an orthographic camera, and decide what plane you are going to use Then it’s just normal unity development IMHO
Hi guys , i had the same problem and it solved !
Using unity pro 5.3.5X64 open from start the QuickTime app and then install all the updates you have .
Worked for me :] Good luck !!