Resources folder is ignored by sprite packer by design.
The resources folder is considered to be the “manual option” for users to do manually what they want with their assets. Everything in there will be loaded in the build and Unity keeps its hands off.
Recommended way to use assets is to keep them outside of the resources folder and refer to them directly (and not with string path) so Unity can automagically clean unused assets from your build and pack sprites into tighter atlases etc.
I am getting the same error. What exactly does the error mean? I have no sprites in the resources folder at all.
I seem to get this error when I change compression on something? I have the AppIcon in the Assets folder (top level) and its import settings are Texture 16bits. If I change the compression to TrueColor, I get 16 of these errors. Any idea? I didn’t even know the Texture compression was packed. Everything else in my project has Import Settings set to Sprite TrueColor
I’m getting a LOT of these errors all of a sudden as well. I have no sprites in the Resources folder. Any idea what could be causing this? When I build, I get 702 of them.
@omgdave@tonycoculuzzi . Mind tell us what version of Unity are you guys using that cause the errors? I afraid it might be bugged if it never happen before but happen now. It would be really helpful if you guys can report the issue.
I uploaded a bug report for another issue, but the project in that bug report will reproduce this bug as well. See bug 726479. If you build the project to PC, you’ll see these errors in the console.
I installed 5.1.3p3 and I never had this issue until now. Now I do have it, and it occurs occasionally
Edit: This happens if I change targeted platform after taking a build for another platform. I.E. I took an x64 build for Win, then changed target platform to Mac universal, and I got the error.
I updated editor to 5.2.1p2 and this error started to show up each time I hit play.
I hit play, sprite packing starts, it finishes with this error or editor crashes. This is really frustrating
Project file is bigger than a GB so I could not add it.