Cannot load (BinaryFormatter) serilalized file in UWP app

Hello,

I have a game on Android & iOS with more than 4 millions users.
I used a binaryFormatter to generate my levels (shared in my servers)

(System.Runtime.Serialization.Formatters.Binary.BinaryFormatter)

There is about 1 millions levels => impossible to modify now…

I want to create a UWP app but it seems that BinaryFormatter (and more generally, traditional serialization) is not
available in UWP apps!

I can’t load my levels from UWP or Windows Phone app!

Is anyone have an idea to help me?

I try to create a DLL but, it’s always the same error…
Error: type System.Runtime.Serialization.Formatters.Binary.BinaryFormatter doesn’t exist in target framework.

These APIs don’t exists on UWP platform with .NET scripting backend.
However, you can try using IL2CPP scripting backend, there these APIs will be present. However, than you will have limitations to access platform specific APIs, but if you don’t use those, you should be fine.