Hi guys, I hope i’m not making a stupid question, but I haven’t been able to find a proper answer to this…
This is the deal: I’m downloading assets dynamically using WWW class. Everything works wonderful! The problem is that when I attempt to download the same asset twice, I get:
You are trying to load data from a www stream which had the following error when downloading.
Cannot load cached AssetBundle. A file of the same name is already loaded from another AssetBundle.
UnityEngine.WWW:get_assetBundle()
I haven’t been able to find the way of checking for already loaded AssetBundles.
Any advice?
Cheers,
Alex.