Cannot Merge Android Manifests! Cannot build game

I keep trying to build my game, and it has worked fine before, but now, all of a sudden, it gives me this error:

CommandInvokationFailure: Unable to merge android manifests. See the Console for more details.
C:\Program Files (x86)\Java\jdk1.7.0_55\bin\java.exe -Xmx1024M -Dcom.android.sdkmanager.toolsdir=“C:/Program Files (x86)/Android/android-sdk\tools” -Dfile.encoding=UTF8 -jar “C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\sdktools.jar” -

stderr[

]
stdout[
Warning: [Temp\StagingArea\AndroidManifest-main.xml:12, C:\Users\sylva\Source\Repos\Dodge (Android)\Temp\StagingArea\android-libraries\GooglePlay\AndroidManifest.xml:3] Main manifest has but library uses targetSdkVersion=‘24’
]
exit code: 1
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommandInternal (System.String javaExe, System.String sdkToolsDir, System.String[ ] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommandSafe (System.String javaExe, System.String sdkToolsDir, System.String[ ] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.HostView:OnGUI()

I have googled it over and over but nothing seems to help. Any help would be much appreciated! =

I’m in the same boat… uninstalled / reinstalled all SDK’s and still get the same error

Mac OS Sierra / Unity 5.6.2f1

You have a mismatch somewhere between the SDK versions.
The main manifest (either a custom one you provided, or the default one generated by Unity) specifies the targetSdkVersion to be 23, but another library is setting it to 24.

Usually, Unity sets this to the newest platform SDK it can find on your machine. You can verify this by navigating to /Platforms and looking at which versions you have there.

If you don’t have platform 24, you should install it (either via the SDK manager or from Android Studio).

Once you have it, Unity will pick up on that and will set targetSdkVersion to 24, matching the value in the library and there won’t be any conflicts.