I have a sphere from which I spawn clones in different placed and with different scaling whenever I hit a button, and I want them to move on Y axis (basically fall down). I am trying to do it by using the transform.localPosition for each clone but it does not work. Any ideas on what I am doing wrong? I’ve also tried making a script making an object fall (which works on standard objects) but for some reason even if I added it as a component at the one I want to use, the clones don’t have it, that’s why I’m trying it this way now.
Make sure you save the prefab (Clone) with the script on it
Find your prefab in the hierarchy
add fall down script
Go to the top right in the inspector you’ll see a button called override
Click on the button and you’ll see all your changes
click Apply all and that will and that script to your clone