Cannot Move two objects separately at the same time with IDragHandler

My head is about to explode. Please help me to stop it. :frowning:

I’ve managed to touch and drag my object using IDragHandler. The problem is when I duplicate the object and try to drag two objects at the same time(different directions) using two separate fingers on Unity Remote. It detects a single mid-point of multi touches rather than treat two touches separately.

Any idea to fix this so that two objects behave independently with separate touches?

Thank you.

The reason why it takes mid-point is the simulation of Input.GetMouseButton()and I bet you use it instead of Input.GetTouch(). Anyway, without any code it will be hard to say to repair it :slight_smile: