I’m new to Unity and 3ds Max. I’ve created a very simple animation in 3ds Max, just a box that breaks into two pieces and then comes together again. But when I import it into Unity, there’s no animation (the box is preserved though). I followed the official guide https://docs.unity3d.com/Manual/HOWTO-ImportObjectMax.html, I’ve tried both “Generic” and “Legacy” under the Rig tab, and I made sure that “Animation” was ticked when I exported from 3ds.
Any idea what I’ve gotten wrong?
Are you starting with one cube mesh that is then split by some modifier or script as the animation time changes?
You’re right! That was the issue. I tried a different animation with just one box element and it works fine. Thank you very much!
But how do I export an animation of something that breaks into pieces?
You cant, Unity does not support that kind of animation out of the box, if you really need to playback such an animation then I have an asset called MegaCache in the Asset Store that will playback complex baked animations like that. For example the video below shows a box that is animated with RayFire in 3ds max and exported and imported into Unity via MegaCache.