Cannot play clip after calling UnitySetAudioSessionActive

Hi everyone,

I just get into this problem, After i call UnitySetAudioSessionActive(1), all the audio clip i cached (load dynamically using www) lost its data.

For example before call UnitySetAudioSessionActive, clip “test” will have Length = 1.5 second, state = loaded. But after call UnitySetAudioSessionActive, clip “test” have length = 0 but state = loaded.

Do you have any suggestion to fix this? i dont think reload all the sounds is good idea.

Hello! Could you please submit a bug report with a minimal reproduction project for this issue and reply in here with the issue ID?