Hello,
I have a problem (i have already talk about it but i donnot find anymore the topic.
So…
I started a new project, and i cannot save, save as, save project when the game is on.
I let fall my FPS controller from top to floor and i want save his position when on the ground so i can’t actually because the play button game is on, and when i click again my FPS controller back to his first position.
Actually the only method i found is to play wait the FPS is on the ground and copy paste his Y position.
In the past i think have no problem but now i don’t know if it’s a bug or if i don’t use unity correctly.
Someone have a tip or an idea about my problem, please ?
Thanks a lot.
Best Regards.
++

Unity has never allowed you to save the Scene while it is playing.
How to proceed then, to save my objects on the ground after a fall ?
Thanks a lot !
++

move the player to some where close to where you want it in the first place.
Sorry but i don’t understand :roll:
he meant put it somewhere close above ground and when the game actually starts it will fall on ground.
You can’t save the state from the “play mode” without having scripts doing all that for you
In fact i’m thinking to use this technique to to put in place all elements that needs to be on the floor.
It fall, remains on the floor and i know it’s ok.
But if i can’t, i need to use it differently.(use the copy paste of the position for example.
… i don’t know
Thanks.

Click on your controller, hit “F”, get a side view by clicking on the X-axis on the gizmo in the upper right hand corner and then grab the Y handle on your controller and manually move it to the ground. This all has to be done while NOT in play mode. Click the save button.