cannot see remote spawned objects

While trying the Unity Networking demo scene "ThirdPerson" I can see my local character move around but not the remote character. I can see both prefab (clone) and prefab(remote clone) in the Game hierarchy but I can't SEE the remote character move. I noticed that the remote prefab has static coordinates in the hierarchy. As soon as the remote prefab logs in, this appears in the game hierarchy but I just cant see it.

I've NetworkInterpolatedTransform( that contains OnSerializeView), ThirdPersonNetworkInit on the spawned prefab.

Please help.

This was due to the same problem mentioned in this link: http://answers.unity3d.com/questions/23892/need-help-networking-demo-with-my-character-not-working