Cannot seem to send message to script

Can anyone tell me why this is not working? I am trying to set the text of the GUIText when a gesture is recognized. I am trying to use

UnityPlayer.UnitySendMessage("GUIText", "SetText", "Something");

Here is the full script:

/*============================================================================
Copyright (c) 2010-2014 Qualcomm Connected Experiences, Inc.
All Rights Reserved.
============================================================================*/


package com.qualcomm.QCARUnityPlayer;

import android.app.Dialog;
import android.app.NativeActivity;
import android.content.res.Configuration;
import android.graphics.PixelFormat;
import android.os.Bundle;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.View;
import android.view.Window;
import android.view.WindowManager;
import java.lang.reflect.Method;
import com.unity3d.player.UnityPlayer;

import com.google.android.glass.touchpad.Gesture;
import com.google.android.glass.touchpad.GestureDetector;

/** This custom NativeActivity shows how to initialize QCAR together with Unity from an activity.
* 	If you need to integrate another native library, you can modifiy this code and 
*	compile it to a JAR file to replace QCARUnityPlayer.jar in Assets/Plugins/Android
* 
*/

public class QCARPlayerNativeActivity extends NativeActivity
{
    private QCARPlayerSharedActivity mQCARShared;

	protected UnityPlayer mUnityPlayer;
	// don't change the name of this variable; referenced from native code
	// UnityPlayer.init() should be called before attaching the view to a layout - it will load the native code.
	// UnityPlayer.quit() should be the last thing called - it will unload the native code.

	private GestureDetector mGestureDetector;
	
	protected void onCreate (Bundle savedInstanceState)	{
		requestWindowFeature(Window.FEATURE_NO_TITLE);
        mUnityPlayer = new UnityPlayer(this);
		super.onCreate(savedInstanceState);

		// initialize QCAR asynchronously
		mQCARShared = new QCARPlayerSharedActivity();
		int gles_mode = mUnityPlayer.getSettings().getInt("gles_mode", 1);
       	mQCARShared.onCreate(this, gles_mode, new UnityInitializer());
		getWindow().takeSurface(null);
		setTheme(android.R.style.Theme_NoTitleBar_Fullscreen);
		getWindow().setFormat(PixelFormat.RGB_565);
		if (mUnityPlayer.getSettings ().getBoolean ("hide_status_bar", true))
			getWindow ().setFlags (WindowManager.LayoutParams.FLAG_FULLSCREEN,
			                       WindowManager.LayoutParams.FLAG_FULLSCREEN);
								   
		
		//calling gestures for glass
		mGestureDetector = createGestureDetector(this);
	}
	
	private class UnityInitializer implements QCARPlayerSharedActivity.IUnityInitializer{
		public void InitializeUnity(){
			// Test for init method to see if this is 4.5 or earlier
			try	{
				Class<?> cls = Class.forName("com.unity3d.player.UnityPlayer");
				Method method = cls.getMethod("init", Integer.TYPE, Boolean.TYPE);
				int glesMode = mUnityPlayer.getSettings().getInt("gles_mode", 1);
				boolean trueColor8888 = false;
				method.invoke(mUnityPlayer, glesMode, trueColor8888);
			}
			catch (Exception e) { }
			View playerView = mUnityPlayer.getView();
			setContentView(playerView);
			playerView.requestFocus();
			//
			UnityPlayer.UnitySendMessage("GUIText", "SetText", "Something");
		}
	}

    public boolean onGenericMotionEvent(MotionEvent event) {
    	// Send gestures to the gesture event for processing
        if (mGestureDetector != null) {
            return mGestureDetector.onMotionEvent(event);
        }
        return false;
    }  
	//Attempting to find action on the glass and display the text.
    private GestureDetector createGestureDetector(Context context) {
    GestureDetector gestureDetector = new GestureDetector(context);
        //Create a base listener for generic gestures
        gestureDetector.setBaseListener( new GestureDetector.BaseListener() {
            @Override
            public boolean onGesture(Gesture gesture) {
				//
				UnityPlayer.UnitySendMessage("GUIText", "SetText", "Something");
            	return true;
            }
        });
        gestureDetector.setFingerListener(new GestureDetector.FingerListener() {
            @Override
            public void onFingerCountChanged(int previousCount, int currentCount) {
              // do something on finger count changes
//            	simCard.setText("Finger Check: "+currentCount);
//            	simCard.setFootnote("Previous Finger Count: "+previousCount);
//            	SetCardToView(simCard, simView);
            }
        });
        gestureDetector.setScrollListener(new GestureDetector.ScrollListener() {
            @Override
            public boolean onScroll(float displacement, float delta, float velocity) {
                // do something on scrolling
				return false;
            }
        });
        return gestureDetector;
    }    
	
	protected void onDestroy (){
        mQCARShared.onDestroy();
		mUnityPlayer.quit();
		super.onDestroy();
	}

	// onPause()/onResume() must be sent to UnityPlayer to enable pause and resource recreation on resume.
	protected void onPause(){
		super.onPause();
		mUnityPlayer.pause();
        mQCARShared.onPause();
	}
	protected void onResume(){
		super.onResume();
		mQCARShared.onResume();
		mUnityPlayer.resume();
	}
	public void onConfigurationChanged(Configuration newConfig){
		super.onConfigurationChanged(newConfig);
		mUnityPlayer.configurationChanged(newConfig);
	}
	public void onWindowFocusChanged(boolean hasFocus)	{
		super.onWindowFocusChanged(hasFocus);
		mUnityPlayer.windowFocusChanged(hasFocus);
	}
	public boolean dispatchKeyEvent(KeyEvent event)	{
		if (event.getAction() == KeyEvent.ACTION_MULTIPLE)
			return mUnityPlayer.onKeyMultiple(event.getKeyCode(), event.getRepeatCount(), event);
		return super.dispatchKeyEvent(event);
	}

}

I guess I should also mention that I am deploying this to Google Glass. The program works fine, the Augmented reality stuff all works. Also, I can set the GUIText via a script on another game object. I just cannot set it from the Java. Thoughts?

Any help would be appreciated…

I guess I should also mention that I tried

mUnityPlayer.UnitySendMessage("GUIText", "SetText", "Something");

and that did not work. Where can I put this call to test it out? Am I putting it in the wrong place? you can see I tried to put it after Unity gets called to see if I could set the text, no luck.