It does compile…wierd tho, ill fix it. Either or way It is not setting the height and radius, so do you see any issues in my code in regards to the height or radius portions?
You create the capsule collider in the Awake, but you also give it a type. This means that it makes a local instance of it, then destroys that local instance at the end of the awake…
I saw in the API library that the height has Vector3 values, example ( 3, 5 ,65 ) instead of my float values. Am I correct in the values I tried to assign for height and radius being float values?