is it not possible to set the fixedDeltaTime to 0? (please don’t ask why, i just need it)
i’ve tried this
Time.fixedDeltaTime = 0.0f;
Debug.Log("fdelta = " + Time.fixedDeltaTime);
and it prints 0.0001 O_o
in the case is not possible, any setting anywhere to allow it?
Cheers
You cannot have a fixedDeltaTime of zero, you can however, have a timeScale of zero…
Setting to 0 would mean that physics updates an infinite number of times per second, which obviously isn’t possible. You could try another universe where the laws are different, I guess. 
–Eric
right, haven’t thought about that 
thank you!