Description of issue: I cannot managed to use UCB to build my game for iOS and Android
Unity version: 5.5.1f
XCode version:
Source control: SVN
Local build platform: iOS, Android (Default Android)
Build target: iOS, Android
Relevant plugins being used (i.e. Google Play Game Services, other plugins that may perform automatic post-build behaviors): Google Analytics, Firebase, Google Play Game Services
Project name: We Are Heroes
Build log (relevant chunk):
iOS Dropbox
Android: Dropbox
Does it build locally from a fresh checkout? (Instructions below):
- Clone/checkout your project into a new directory from source control.
- Open the Unity project in the same version of the editor that you are trying to build with in Cloud Build.
- Build a version of your project for the same platform you are targeting in Cloud Build.
- Verify that the errors received in your Cloud Build log are not apparent during this local build.
Local build doesn’t have the issue on the CB log. I use one SVN source for both platform, is it possible?