Hi,
Why is this function locked to Client?
var result = _gameApiClient.RemoteConfigSettings.AssignSettingsGetAsync(ctx, ctx.AccessToken, ctx.ProjectId,
ctx.EnvironmentId, null, new List<string> { configToFetch, k_GameConfigEvent });
I try to change ctx.AccessToken to ctx.ServiceToken (which works for cloud save etc.), since I am calling this cloud code via API there is no AccessToken available
Per the document this only has client auth. Why would ServiceAccount be excluded?
https://services.docs.unity.com/remote-config-client/v1/
There is no RemoteConfigSettings in IAdminApiClient either, even if there is get settings for admin api
https://services.docs.unity.com/remote-config-admin/v1/#tag/Purchases/operation/redeemGooglePlayPurchase
how do I make use of remote config without client auth in cloud code?