I was using Addressables within my project but now I want to test whether the setup was working properly or not.
For this purpose, I need to monitor the data within Profiler and as per this document it is under
Window > Asset Management > Addressable Profiler
https://docs.unity3d.com/Packages/com.unity.addressables@1.1/manual/MemoryManagement.html
But within my project, I don’t have this kind of option exist, here you have a screenshot within my project:
What to do next so I can get a Profiler window?
Please, someone, guide me for this
Overall this kind of window, I was searching and I can’t able to find this window within my Unity version.
Overall I found Addressable Profile View but it can’t able to show my Addressable Asset that I am loading and unloading.
It just shows FPS and MonoHeap only, no other data.
@unity_bill please help me with creating this new thread, no where I can find the solution.
Not sure if it will fix your issue but you can try this:
1st, for “Send Profiler Event” checkbox,
from the screenshot, since it is not showing a warning message, I assume you’ve already set “Send Profiler Event” option to on.
2nd, for “Play Mode Script” dropdown option,
If it hasn’t been set, then change it to Simulate ..., or Use Existing ....
If it has already been set so, and still no data, then I have no idea… sorry about that.
3rd, for the “Clear” button,
like some other friends said, sometimes it could start to work after click the “clear…