Hello,
I’m sure this has been covered before, though I can’t seem to find appropriate documentation on the matter, which is;
I’ve imported a rig and animation clips as FBX files successfully into Unity. I can’t seem to add components directly to the imported FBX files though. Here’s a screenshot of my example:
[12861-screen+shot+2013-07-06+at+8.36.26+pm.png|12861]
I want to add components to the char object in my project so that I can do stuff with it. Unity won’t let me though, so am I correct in saying that I have to drag it to the scene, then drag it back to my project to create a (duplicate) prefab, so that I can add components?
Is the idea instead to create the instance of char and add components to the instance through code, when I’m actually setting up my characters?
Thanks for the advice