I created a shiny gold material in Unity by adjusting the metallic and smoothness. I tried dragging the material into the slot for “material” in the inspector for the UI button and it just turns black. When I try other materials, the button also just turns black. The shiny gold works on objects in the scene but not on the UI button. Since there is a slot for a material, I assume it’s possible to use one on a button. I can’t find a tutorial about how to do it, so I’m asking here.
Greetings @MartinH8921
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Select your Canvas in the Hierarchy
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Find Render Mode and change to “Screen Space - Camera”
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Drag your camera from the Hierarchy to the “Render Camera” field
That should fix it for you.