After updating netcode for entities from pre-release to 1.3.6, the OverrideAutomaticNetcodeBootstrap component isn’t recognized as a valid script anymore so I can’t add it to gameobjects and it doesn’t show up when adding components.
I don’t think it has anything to do with the package version because the editor crashed while updating the package and I think it’s corrupted somehow. I tried reinstalling the package multiple times but it’s still broken. The component script itself looks fine and is exactly identical to a version of netcode for entities that I do have working in another project.
Is there anything I can do to hard reset the package or something?
