I was trying to test the script in Game mode but Unity just stated “All Compile Errors must be fixed”. I removed the script from my Scene and I was able to enter the game mode. So the problem seems to be in the script.
I imported the same script back again and tried to attach it to Player sprite, but Unity now states: Can’t add component ‘Controls’ because it doesn’t exist. Please check if the file name and class name match.
So the filename is Controls.cs and here is the script:
using UnityEngine;
using System.Collections;
public class Controls : MonoBehaviour {
// Store the keys for players.
public KeyCode moveUp;
public KeyCode moveDown;
// The speed is the same for both of the players so we can assign it here.
public float playerSpeed = 10;
// Update is called once per frame
void Update () {
if (Input.GetKey(moveUp)) {
rigidbody2D.velocity.y = playerSpeed;
} else if (Input.GetKey(moveDown)) {
rigidbody2D.velocity.y = playerSpeed * -1;
} else {
rigidbody2D.velocity.y = 0;
}
}
}
I program several languages fluently but I have little experience with C#.