because of script name doesn’t match the name of the file name defined in the script but it does.
here is my code
using UnityEngine;
using System.Collections;
public class EnemyAI:MonoBehaviour{
public Transform target;
public int moveSpeed;
public int rotationSpeed;
private Transform myTransform;
void Awake() {
myTransform = transform;
}
// Use this for initialization
void Start () {
GameObject go = GameObject.FindGameObjectWithTag("Player");
target = go. transform;
}
// Update is called once per frame
void Update () {
Debug.DrawLine(target.position, myTransform.position, Color.yellow);
//Look at target
myTransform.rotation=Quaternion.Slerp(myTransform.rotation, Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed * Time.deltaTime);
//Move towards target
myTransform.position += myTransform .forward * moveSpeed * Time.deltaTime;
}
}