I cant add TextMesh to a cube because it conflicts with the existing MeshFilter, but I have previously destroyed such MeshFilter.
MeshFilter lettersMeshFilter = letterCube.GetComponent<MeshFilter>();
Destroy(lettersMeshFilter);
TextMesh textMesh = letterCube.AddComponent<TextMesh>() as TextMesh;
letterCube is created with no errors and I can set other attributes to it. letterCube is a gameObject, a Cube. Both letterCube and textMesh are created entirely on a script at runtime.
Any ideas?
Thanks in advanced!