I am trying to connect some NavMesh Surface planes together into a ball but the Navmesh Link doesn’t seem to be able to rotate. Can the Navmesh Link be rotated or used to connect two Navmesh Surfaces that are rotated?
Try attaching the NavMeshLink to a separate game object and rotate that game object.
At API level the rotation can be specified through the NavMesh.AddLink(AI.NavMeshLinkData link, Vector3 position, Quaternion rotation);
method.