can't animate MeshRenderer.Material._Color property

Hello all, I’m trying to animate a material color of an object in run-time, I simply want to fade it from a color to another (ex. Black to white).

In the console i get this error as soon as I try to change the color value in the animation inspector :

Getting control 9’s position in a group with only 9 controls when doing ExecuteCommand

And if I try to play the animation it just doesn’t change the color, but everything else works (it’s an articulated anim).
While I see this warning in the material inspector :

MaterialPropertyBlock is used to modify this values

But i don’t see this property in the animation inspector.
Now, I could try animating the material through scripting, maybe I can change color values by lerping or using iTween, but I would prefer doing it through the built-in animation inspector. Is there a way to do it?

In case there is not, could you please give me some directions to take, to do it by scripting? I would like to change the value from/to various colours so it would be useful to create something like a function like

void switchColor( Color to) { 
        // Color from = Material.color;
        // SomethingLikeLerp(from, to, 1);
}

But I can’t get how to fade to another color by value, since colors have alphanumerical codes…
Thanks in advance for the answers, I already checked other answers, but they all were referred to unity4 or not giving me hints.

In Animation window if you want to change the color of MeshRenderer, you have to add that property manually since it’s not exposed in the Editor.
You have to click:

(Button) Add Property → (Select your object from hierarchy) → Mesh Renderer → Material._Color (+)

Then you have to manually add key frames and manually set values (or edit curves)