Hi everyone !
I’m having some issues applying a texture on some .obj meshes.
I have at my disposal .obj files that were designed without any texture or material (originally designed for 3D printing) and I want to import them on a Unity scene and apply a texture on it.
In order to do so I’ve created an empty material in which I applied a texture map (in that case a Marble image).
The problem is that when I apply the material to the mesh, it only appears as a grey color instead of the original image pattern. However, when i try applying it on another .obj file I found on the Asset Store (the rock thing on the screnshot), it works perfecly.
Here you can see the texture image, the material, the .obj I want to texture (the vase) and the one I managed to texture (the rock).
I cannot figure what is the difference between my two .obj files that makes them react differently to the material application … I’ve joined the files to this post. I hope someone will be able to tell me what I did wrong.
Thank you very much !
2681622–189522–objs.rar (85.1 KB)