Just started using Unity today so noob question.
Version 2019.2
I open a new 3D project.
Generate a new 3D 0bject → terrain
Edit Terrain Layers → Create Layer (and choose the texture)
The color of the terrain darkens a bit but texture won’t apply.
I did some googling and saw that you can fix it by project settings->quality->texture quality = full res
But my settings are already at full res. Started a new project but same thing keeps happening.
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I’ve just tried it for myself and it worked out of the box.
Maybe you just need to turn up the opacity of your brush?
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Upon some more research and messing with the engine; i am able to use brushes to paint but first created layer doesn’t automatically apply to terrain surface. Maybe it changed with new versions idk. The tutorials i am following are kinda old. It is not a big issue nevertheless i wondered what caused this.
No you are right. With 2019.2 the texture won’t apply automatically to the terrain once you create a new layer. But with the opacity turned to 100% and a bigger brush you can texture the whole terrain quite easily.
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