Can't assign a component?

Hello, I’ve overloaded some operators in a class and want to assign a component to a “new” one. Here is the code:

		GetComponent<Stats>() = finalStats / (generation - 1);

The error I get is: The left-hand side of an assignment must be a variable, a property or an indexer.

Of course C# doesn’t let you overload the = operator (sigh). Am I allowed to assign a Component like this? If so, then the problem is probably in my overloaded operator.

edit: This doesn’t work either, so it seems the problem is not my operator.

		Stats test = new Stats();
		GetComponent<Stats>() = test;

Use

Destroy(GetComponent<Stats>());
AddComponent<Stats>();

Components can’t exist without being attached to a GameObject.

You also can’t create a Component with the new keyword

You would use AddComponent to add a new component to a GameObject. GetComponent only returns an existing component. You can’t assign anything with GetComponent, and components are not created with the new operator.