I’ve made a editor GUI but I can’t assign gameObjects to the Object fields? I don’t get why???
This is my code:
#pragma strict
class MAP extends EditorWindow
{
var Prefabs : GameObject[];
var map : TextAsset;
@MenuItem ("Window/MAP")
static function Init ()
{
var window = ScriptableObject.CreateInstance.<MAP>();
window.Show();
}
function OnGUI()
{
Prefabs = new GameObject[10];
GUILayout.Label ("Prefabs", EditorStyles.boldLabel);
Prefabs[1] = EditorGUILayout.ObjectField(Prefabs[1], GameObject,false);
Prefabs[2] = EditorGUILayout.ObjectField(Prefabs[2], GameObject,false);
Prefabs[3] = EditorGUILayout.ObjectField(Prefabs[3], GameObject,false);
Prefabs[4] = EditorGUILayout.ObjectField(Prefabs[4], GameObject,false);
Prefabs[5] = EditorGUILayout.ObjectField(Prefabs[5], GameObject,false);
Prefabs[6] = EditorGUILayout.ObjectField(Prefabs[6], GameObject,false);
Prefabs[7] = EditorGUILayout.ObjectField(Prefabs[7], GameObject,false);
Prefabs[8] = EditorGUILayout.ObjectField(Prefabs[8], GameObject,false);
Prefabs[9] = EditorGUILayout.ObjectField(Prefabs[9], GameObject,false);
GUILayout.Label ("MAP file", EditorStyles.boldLabel);
map = EditorGUILayout.ObjectField(map, TextAsset);
GUILayout.Label ("------------------------------------------", EditorStyles.boldLabel);
if(GUI.Button(Rect(0,250, 250, 20),"ExecuteOrder66"))
{
//Kill the jedi!
}
}
}
Is there something wrong?