I’ve been trying to experiment with Light Layers which was added to URP 12, but I can’t assign lights to light layers. When inspecting a mesh, I can assign light layer masks to meshes via Mesh Renderer > Additional Properties > Rendering Layer Mask. I can also rename Light Layers in the settings. However, when inspecting lights none of the light layer related properties show up.
Am I missing a setting? Or is this bug that made it out of 2021.2 beta?
Environment:
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Windows 10
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Unity 2021.2.0f1
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URP 12.1.0
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Existing & new projects
Recreation:
Follow the instructions in the docs to enable light layers: Light Layers | Universal RP | 12.1.15
- Click show additional properties in the URP Asset. Success.
- Select Lighting Layers. Success.
According to the documents, my lights should now have a Light Layer dropdown, but they do not.
Expected (from docs):

Actual:
