I can’t seem to get this material to assign at RunTime. Found several similar posts in Unity Answers but couldn’t get them to work either. Any suggestions?
public void draw (string drawInfo) {
Material newMat = Resources.Load ("Particle-Solid", typeof(Material)) as Material;
GameObject gameObject = new GameObject();
LineRenderer lineRenderer;
lineRenderer = gameObject.AddComponent<LineRenderer>();
lineRenderer.useWorldSpace = false;
lineRenderer.material = newMat;
lineRenderer.SetColors(Color.black, Color.black);
}