Greetings:
I’m running Lion on one of my partitions, and I’ve found that I can’t authorize Unity3D to run under Lion. It claims that it can’t reach the authentication server:

When I hit “OK”, it then asks me to do it manually, when I hit “Next”, I get this dialog:

And then Unity quits. The next time I launch it, the same thing happens. I tried copying over the ~/Library/Unity and the Unity-related files from ~/Library/Preferences from my Snow Leopard partition with no luck.
This isn’t a show stopper since I can always reboot in Snow Leopard, but thought I should make you aware of it, since Lion is likely to go GM in the next few months (my bet is at WWDC).
If you need any more information, let me know.
Note: This is with the latest version pulled down from your servers last night.
Thanks,
Jeff
Hi, welcome to the forum!
As I’m sure you are aware, we don’t support Lion as yet but I’ve added an entry to the bug database to make sure this issue is checked before Lion is publicly released. Thanks for letting us know about this.
Thanks for the quick reply! As I said, it’s just a minor inconvenience since I have both Snow Leopard and Lion available, I just thought you’d want to know about it. Is there a better place to report things like this?
Jeff
There is! Use the bug reporter. In the Editor, it’s under Help/Report a bug. If, as in your case, you can’t get the editor to open, it can be found in the directory with Unity (nominally /Applications/Unity/Unity Bug Reporter on OS X).
Not to necro a thread, but with Lion GM just around the corner, I am still experiencing this same behavior when I try to activate Unity. I know there is a new version of Unity in the pipeline, and Lion is not yet live, but just wanted to give a gentle FYI as I am eager to use my favorite app with the new version of OSX potentially on the first day.
I had the same problem, but, fortunately you can activate manually without major issues.
Same here - Lion definitely has a problem authenticating online. Unfortunately, you can’t manually activate for the 30 day trial of Pro/iOS, so for now I’m just playing around with the free version and hoping the stuff I can do on Mac works just as well on iOS.
If you have it installed on a snow leopard instal and then update to Lion, all is well. It is just the registration that will not work in Lion as far as I can tell. So if trying out the free iOS trial is a must, then might want to install a virtual machine with snow leopard just to check it out.
It’s a good idea, but then I’d have to purchase Snow Leopard
I’ll just wait for the bug to get fixed.
Lion is now out so is this fixed? I had planned on going out tonight and buying a DVD of Lion from the apple store at the mall, should I bother?
Apple doesn’t sell DVDs of Lion. In August they will probably sell a flash drive with Lion but at more than twice the cost on the Mac App Store. Until Unity provides a new version on the download page or someone posts a workaround you can assume it is not fixed.
As posted earlier, it seems that upgrading to Lion over a Snow Leopard install seems to work for most people using a Unity license. Or you can install Lion from scratch and then activate Unity manually if you’ve purchased the Pro license according to Dreamwriter.
I too am looking forward to a new version!
Actually, activating it manually isn’t broken at all. The only limitation is the free 30-day trial of Unity Pro (plus the iOS additions) requires automatic internet activation (which is what’s broken).
Oh, I misread what you wrote, Dreamwriter. That’s good news. Maybe I will start using Unity 3.3 on a clean install of Lion after all instead of playing the waiting game.
So I was able to manually activate Unity 3.3 (Pro) on OS X Lion. However, MonoDevelop immediately crashes if you attempt to resize its window from the edges or corners. Maximizing to fit window contents works (green “+” button in upper left corner of each window). I submitted a bug report.
It would seem that MonoDevelop has a different type of window rendering. BetterSnapTool / BetterTouchTool doesn’t work with it either.
http://blog.boastr.net/