Hello,
we are trying to integrate facebook sdk on our project, but we are stuck after the correct generation of the hash key.
FB Init() work correctly in play mode, i receive logging in =true;
But
when i try to build my apk for Android i get this error:
Error building Player: Win32Exception: ApplicationName=‘C:\Program Files (x86)\Java\jre7\bin\javac.exe’, CommandLine=‘-bootclasspath “C:/Users/gabriele/AppData/Local/Android/android-sdk/platforms/android-19\android.jar” -d “E:\unity4Projects est estLogin1.2\Temp\StagingArea\bin\classes” -source 1.6 -target 1.6 -encoding ascii “com\ExclusiveStudios\myGame\R.java” “com\facebook\android\R.java”’, CurrentDirectory=‘E:\unity4Projects est estLogin1.2\Temp\StagingArea\gen’
we searched a lot around for information and we tryed some different options offered by this fantastic comunity, but none worked, if we understand correctly there should be a problem on android Manifest Main Activity?
We are currently experimenting with just the facebook sdk with the demo sceene, so nothing else could create bugs.
It seems that this is a problem which a lot of us has found, but we haven’t found the answer.
Thank you
We are experiencing the very same problem and haven't found a solution yet.
– KolyunyaSame problem here! any news?
– ipmanStill not solved
– gabri74I've seen may solutions which said to to install x86 Java in addition to x64. This didn't help me. Anyone tried this?
– KolyunyaI tryed everything i found around in these forum to the point that i think i'll format my c: and do a new clean install.. this plugin is the first one i tryed without any success in 2 years. This plugin shouldn't be on asset store because as it is now on android doesn't work or should be stated that doesn't work on android without heavvy java skills which the normal unity developer doesn't focus on. That's of course is my opinion..
– gabri74