Hey guys, I have been trying to fix this for the past 3 days, and just can’t build the app
Unity 2022.3.4f1
CommandInvokationFailure: Gradle build failed.
C:\Program Files\Unity\Hub\Editor\2022.3.4f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK\bin\java.exe -classpath "C:\Program Files\Unity\Hub\Editor\2022.3.4f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-7.2.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"
Environment Variables:
OculusBase = C:\Program Files\Oculus\
USERDOMAIN = DESKTOP-P70H2NO
ProgramFiles = C:\Program Files
TMP = C:\Users\Robert\AppData\Local\Temp
PROCESSOR_ARCHITECTURE = AMD64
PROCESSOR_REVISION = 3c03
OS = Windows_NT
CHROME_CRASHPAD_PIPE_NAME = \\.\pipe\crashpad_18256_VCZDATZMCOUQYOHI
PROCESSOR_IDENTIFIER = Intel64 Family 6 Model 60 Stepping 3, GenuineIntel
ProgramW6432 = C:\Program Files
USERPROFILE = C:\Users\Robert
JAVA_HOME = C:\Program Files\Unity\Hub\Editor\2022.3.4f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK
CommonProgramFiles = C:\Program Files\Common Files
DriverData = C:\Windows\System32\Drivers\DriverData
ComSpec = C:\Windows\system32\cmd.exe
AMPLITUDE_API_KEY = 28f3cae0b33b8b3702120c9ed1a935aa
PSModulePath = C:\Program Files\WindowsPowerShell\Modules;C:\Windows\system32\WindowsPowerShell\v1.0\Modules
ANDROID_NDK_ROOT = C:\Program Files\Unity\Hub\Editor\2022.3.4f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK
SystemRoot = C:\Windows
HEAP_CLIENT_TOKEN = 1717415662
NUMBER_OF_PROCESSORS = 4
AMPLITUDE_API_KEY_STAGING = 83ee04fccc67e4fcc7dd527c4c6f1e21
WOOTRIC_CLIENT_TOKEN = NPS-aa8be4c3
JAVA_TOOL_OPTIONS = -Dfile.encoding=UTF-8
DEBUG_ENV_VAR = UnityHub
BURST_ANDROID_MIN_API_LEVEL = 22
TEMP = C:\Users\Robert\AppData\Local\Temp
Path = C:\Program Files\Oculus\Support\oculus-runtime;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Windows\System32\OpenSSH\;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Users\Robert\AppData\Local\Microsoft\WindowsApps;;E:\Microsoft VS Code\bin
USERNAME = Robert
COMPUTERNAME = DESKTOP-P70H2NO
PATHEXT = .COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH;.MSC
SystemDrive = C:
ALLUSERSPROFILE = C:\ProgramData
SENTRY_ACCESS_TOKEN = 3df78d9e53f8456aa90fbae044ce1a6261421ab1d0014674bc2e933477289017
HEAP_CLIENT_TOKEN_STAGING = 3786794399
windir = C:\Windows
HOMEPATH = \Users\Robert
PUBLIC = C:\Users\Public
CommonProgramFiles(x86) = C:\Program Files (x86)\Common Files
APPDATA = C:\Users\Robert\AppData\Roaming
OneDrive = C:\Users\Robert\OneDrive
PROCESSOR_LEVEL = 6
CommonProgramW6432 = C:\Program Files\Common Files
ProgramFiles(x86) = C:\Program Files (x86)
SESSIONNAME = Console
LOGONSERVER = \\DESKTOP-P70H2NO
LOCALAPPDATA = C:\Users\Robert\AppData\Local
LAUNCH_DARKLY_CLIENT_TOKEN = 60a7e30fafc7e60e33446283
LAUNCH_DARKLY_CLIENT_TOKEN_STAGING = 60a7e30fafc7e60e33446282
HOMEDRIVE = C:
USERDOMAIN_ROAMINGPROFILE = DESKTOP-P70H2NO
ProgramData = C:\ProgramData
ORIGINAL_XDG_CURRENT_DESKTOP = undefined
stderr[
Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8
C:\Users\Robert\Clicker game\Library\Bee\Android\Prj\Mono2x\Gradle\unityLibrary\src\main\java\com\unity\androidnotifications\UnityNotificationManager.java:164: error: cannot find symbol
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU)
^
symbol: variable TIRAMISU
location: class VERSION_CODES
C:\Users\Robert\Clicker game\Library\Bee\Android\Prj\Mono2x\Gradle\unityLibrary\src\main\java\com\unity\androidnotifications\UnityNotificationManager.java:165: error: cannot find symbol
permissionGranted = mContext.checkCallingOrSelfPermission(Manifest.permission.POST_NOTIFICATIONS) == PackageManager.PERMISSION_GRANTED;
^
symbol: variable POST_NOTIFICATIONS
location: class permission
Note: C:\Users\Robert\Clicker game\Library\Bee\Android\Prj\Mono2x\Gradle\unityLibrary\src\main\java\com\unity3d\player\UnityPlayerActivity.java uses or overrides a deprecated API.
Note: Recompile with -Xlint:deprecation for details.
Note: Some input files use unchecked or unsafe operations.
Note: Recompile with -Xlint:unchecked for details.
2 errors
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':unityLibrary:compileReleaseJavaWithJavac'.
> Compilation failed; see the compiler error output for details.
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
* Get more help at https://help.gradle.org
BUILD FAILED in 36s
]
stdout[
Starting a Gradle Daemon, 1 incompatible and 2 stopped Daemons could not be reused, use --status for details
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2022.3.4f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\build-tools\32.0.0\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2022.3.4f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platform-tools\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2022.3.4f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-31\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2022.3.4f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-32\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2022.3.4f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\tools\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2022.3.4f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\build-tools\32.0.0\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2022.3.4f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platform-tools\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2022.3.4f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-31\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2022.3.4f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-32\package.xml. Probably the SDK is read-only
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2022.3.4f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\tools\package.xml. Probably the SDK is read-only
> Task :unityLibrary:preBuild UP-TO-DATE
> Task :launcher:preBuild UP-TO-DATE
> Task :launcher:preReleaseBuild UP-TO-DATE
> Task :unityLibrary:preReleaseBuild UP-TO-DATE
> Task :unityLibrary:compileReleaseAidl NO-SOURCE
> Task :launcher:generateReleaseBuildConfig
> Task :launcher:compileReleaseAidl NO-SOURCE
> Task :launcher:generateReleaseResValues
> Task :launcher:javaPreCompileRelease
> Task :launcher:createReleaseCompatibleScreenManifests
> Task :launcher:extractDeepLinksRelease
> Task :launcher:extractProguardFiles
> Task :launcher:mergeReleaseJniLibFolders
> Task :unityLibrary:mergeReleaseJniLibFolders
> Task :launcher:checkReleaseDuplicateClasses
> Task :launcher:mergeReleaseShaders
> Task :unityLibrary:compileReleaseRenderscript NO-SOURCE
> Task :unityLibrary:generateReleaseBuildConfig
> Task :unityLibrary:generateReleaseResValues
> Task :unityLibrary:generateReleaseResources
> Task :unityLibrary:packageReleaseResources
> Task :unityLibrary:mergeReleaseNativeLibs
> Task :launcher:compileReleaseShaders NO-SOURCE
> Task :launcher:generateReleaseAssets UP-TO-DATE
> Task :launcher:processReleaseJavaRes NO-SOURCE
> Task :launcher:collectReleaseDependencies
> Task :launcher:sdkReleaseDependencyData
> Task :unityLibrary:parseReleaseLocalResources
> Task :launcher:validateSigningRelease
> Task :launcher:writeReleaseAppMetadata
> Task :launcher:writeReleaseSigningConfigVersions
> Task :launcher:desugarReleaseFileDependencies
> Task :launcher:mergeExtDexRelease
> Task :unityLibrary:stripReleaseDebugSymbols
> Task :unityLibrary:javaPreCompileRelease
> Task :unityLibrary:mergeReleaseShaders
> Task :unityLibrary:compileReleaseShaders NO-SOURCE
> Task :unityLibrary:generateReleaseAssets UP-TO-DATE
> Task :unityLibrary:copyReleaseJniLibsProjectAndLocalJars
> Task :unityLibrary:processReleaseManifest
> Task :unityLibrary:packageReleaseAssets
> Task :unityLibrary:packageReleaseRenderscript NO-SOURCE
> Task :unityLibrary:prepareLintJarForPublish
> Task :launcher:mergeReleaseAssets
> Task :launcher:compileReleaseRenderscript NO-SOURCE
> Task :launcher:generateReleaseResources
> Task :unityLibrary:prepareReleaseArtProfile
> Task :unityLibrary:generateReleaseRFile
> Task :unityLibrary:processReleaseJavaRes
> Task :unityLibrary:mergeReleaseJavaResource
> Task :launcher:mergeReleaseArtProfile
> Task :launcher:mergeReleaseResources
> Task :unityLibrary:extractReleaseAnnotations
> Task :launcher:compressReleaseAssets
> Task :unityLibrary:compileReleaseJavaWithJavac
> Task :unityLibrary:compileReleaseJavaWithJavac FAILED
39 actionable tasks: 39 executed
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <b417242467964bd1aa8aad6e355fdf88>:0)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <b417242467964bd1aa8aad6e355fdf88>:0)
UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <b417242467964bd1aa8aad6e355fdf88>:0)
UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) (at <b417242467964bd1aa8aad6e355fdf88>:0)
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action`1[T] progress) (at <b417242467964bd1aa8aad6e355fdf88>:0)
Rethrow as GradleInvokationException: Gradle build failed
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action`1[T] progress) (at <b417242467964bd1aa8aad6e355fdf88>:0)
UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <b417242467964bd1aa8aad6e355fdf88>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <b417242467964bd1aa8aad6e355fdf88>:0)
UnityEngine.GUIUtility:processEvent(Int32, IntPtr, Boolean&)