Player Settings
-Graphics - Performance Settings only
-Lighting - Linear - Auto-API
-ILCPP - both CPU architectures arm 32 + 64
Platforms Configuration
-Android
-Scenes Added - Current Scene + Entity Scene (Auto-Load)
-Entity Conversion Script with default setting added
Still Build and run all I see is the skybox and no scene geometry is rendered?
Did you try to build any of the sample projects from Unity for android (like the racing sample, or any of ecs sample scenes)?
it could be device related, so it’s difficult to tell.
I didn’t have any issue building for android with the current release.
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Yes I am trying with the ECS Samples.
It was entities sample Random Spawn Scene, No cubes were rendered.
Can you export and share your platform configuration as a unity package?
Found the issue resolved here. Basically Graphics for Entities requires GLES 3.1+ or Vulkan. Compute Shaders are a requirement just like VFX graph for Mobile Devices which is still being implemented and will be available in Unity 2023.1 Beta.
Alright thanks. That helped.
This is what fixed the problem for me:
Player > Android settings > GraphicsAPI: only add Vulkan, remove the others (OpenGLS3 with nor without either of the “Required ESx.x” checkboxes ticked didn’t work)