@Tomas1856 : The suggestion to make an WP8 project in VS is really cool. It help me a lot. Thank you again for that . But since there are so much changes in API, do you know any source I can get more information from?
Still wondering why Microsoft make it so tough for Unity to export game into their platform. It should be as smooth as Android, considering the fact that they have .NET source code from the beginning =.=
Unity uses Mono in Android, but we cannot use Mono in Windows Store Apps due technical reasons, that’s the main cause of issues like this. This should change when il2cpp will be fully working on Windows Store Apps.
Hi, can you tell me how can I create the Windows Phone 8.1 project in Visual Studio and play the game made in Unity (since I can’t build the game in Unity for 8.1 because of the Reflection error)?
Something like that. You should use TypeInfo, MethodInfo and other *Info classes on .NET Core.
Also, WinRTLegacy.TypeExtensions class (available only when using .NET Core) has some helpers to make it easier: http://docs.unity3d.com/Manual/windowsstore-missingtypes.html