It’s stuck at 0/11 Create Geometry and no matter what I try, it always fails with the following error messages after roughly 2 minutes.
Failed writing to: 'C:/Users/se/AppData/LocalLow/Unity/Caches/GiCache/14/149f4293f29876f1c6659c2192e49603.ppg.tmp'.
Error: 'Failed writing Precomp Packed Geometry file.' - Mesh: 'New Terrain'
The GI Cache is at 1.77 GB after that.
I tried:
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Increasing GI Cache to the max
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Lowering all lighting settings (like Realtime Resolution and Baked Resolution to 0.0001)
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Increasing virtual memory to 132 GB across 2 SSD
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Lowering quality settings like Shadow Resolution and Shadow Cascades
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Importing with Terrain Importer
My test scene is a default new project with the imported terrain, nothing else.
It’s a completely fresh Windows 7 (64-bit) install with Unity 5.5.0f3 (64-bit). I have 16 GB memory and Unity is installed on a 500 GB SSD.
A heightmap resolution of 4097 doesn’t seem unreasonably large to me, especially when lowering some settings by orders of magnitude. 2049 builds just fine.
I would really appreciate any help here. I finally convinced myself to buy World Machine Standard to have larger terrains and now this. ![]()