Can't build my game for android

i’m having this 4 errors i have no idea what they mean, but it’s only happening on this project
i tried a new one and it is working. how can i fix this please?

Failed running

Failed running C:\Program Files\Unity\Hub\Editor\2019.2.17f1\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile=“unityaot” --compile-cpp --libil2cpp-static --platform=“Android” --architecture=“ARMv7” --configuration=“Release” --outputpath=“C:\Users\Bruno\Documents\Projectos Unity\Chameleon Ball\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so” --cachedirectory=“C:\Users\Bruno\Documents\Projectos Unity\Chameleon Ball\Assets..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache” --additional-include-directories=“C:/Program Files/Unity/Hub/Editor/2019.2.17f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include” --additional-include-directories=“C:/Program Files/Unity/Hub/Editor/2019.2.17f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include” --tool-chain-path=“C:/Program Files/Unity/Hub/Editor/2019.2.17f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK” --profiler-report --map-file-parser=“C:/Program Files/Unity/Hub/Editor/2019.2.17f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe” --directory=“C:/Users/Bruno/Documents/Projectos Unity/Chameleon Ball/Temp/StagingArea/assets/bin/Data/Managed” --generatedcppdir=“C:/Users/Bruno/Documents/Projectos Unity/Chameleon Ball/Temp/StagingArea/Il2Cpp/il2cppOutput”

stdout:
Building libil2cpp.so with AndroidToolChain
Output directory: C:\Users\Bruno\Documents\Projectos Unity\Chameleon Ball\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a
Cache directory: C:\Users\Bruno\Documents\Projectos Unity\Chameleon Ball\Library\il2cpp_android_armeabi-v7a\il2cpp_cache
ObjectFiles: 179 of which compiled: 0
Total compilation time: 99 milliseconds.
il2cpp.exe didn’t catch exception: Unity.IL2CPP.Building.BuilderFailedException: C:\Program Files\Unity\Hub\Editor\2019.2.17f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @“C:\Users\Bruno\AppData\Local\Temp\tmpFBE5.tmp” -o “C:\Users\Bruno\Documents\Projectos Unity\Chameleon Ball\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_CEF3F1955388AFBED55C28621190CD67\libil2cpp.so” -shared -Wl,-soname,libil2cpp.so -Wl,–no-undefined -Wl,-z,noexecstack -Wl,–gc-sections -Wl,–build-id --sysroot “C:\Program Files\Unity\Hub\Editor\2019.2.17f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\platforms\android-16\arch-arm” -gcc-toolchain “C:\Program Files\Unity\Hub\Editor\2019.2.17f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64” -target armv7-none-linux-androideabi -Wl,–wrap,sigaction -L “C:\Program Files\Unity\Hub\Editor\2019.2.17f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sources\cxx-stl\gnu-libstdc++\4.9\libs\armeabi-v7a” -lgnustl_static -latomic -llog -rdynamic -fuse-ld=gold.exe

C:\Program Files\Unity\Hub\Editor\2019.2.17f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/…/…/…/…/arm-linux-androideabi/bin\ld.gold.exe: error: C:/Users/Bruno/Documents/Projectos Unity/Chameleon Ball/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/9BEFF65F7472A4C9A77148E2B66193E6.o: section name section has wrong type: 2621440
C:\Program Files\Unity\Hub\Editor\2019.2.17f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/…/…/…/…/arm-linux-androideabi/bin\ld.gold.exe: error: C:/Users/Bruno/Documents/Projectos Unity/Chameleon Ball/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/1166360A30FF0F7A0489A01B5FC677A0.o: section name section has wrong type: 2621440
C:\Program Files\Unity\Hub\Editor\2019.2.17f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/…/…/…/…/arm-linux-androideabi/bin\ld.gold.exe: error: C:/Users/Bruno/Documents/Projectos Unity/Chameleon Ball/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/E53F25C147A77371D5BD5938331B90D8.o: section name section has wrong type: 2621440
C:\Program Files\Unity\Hub\Editor\2019.2.17f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/…/…/…/…/arm-linux-androideabi/bin\ld.gold.exe: fatal error: C:/Users/Bruno/Documents/Projectos Unity/Chameleon Ball/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/E53F25C147A77371D5BD5938331B90D8.o: attempt to map 3851419648 bytes at offset 3818917888 exceeds size of file; the file may be corrupt
clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)

em Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet`1 objectFiles, CppToolChainContext toolChainContext)
em Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
em il2cpp.Program.DoRun(String args)
em il2cpp.Program.Run(String args)
em il2cpp.Program.Main(String args)
stderr:

Excep��o n�o processada: Unity.IL2CPP.Building.BuilderFailedException: C:\Program Files\Unity\Hub\Editor\2019.2.17f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @“C:\Users\Bruno\AppData\Local\Temp\tmpFBE5.tmp” -o “C:\Users\Bruno\Documents\Projectos Unity\Chameleon Ball\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_CEF3F1955388AFBED55C28621190CD67\libil2cpp.so” -shared -Wl,-soname,libil2cpp.so -Wl,–no-undefined -Wl,-z,noexecstack -Wl,–gc-sections -Wl,–build-id --sysroot “C:\Program Files\Unity\Hub\Editor\2019.2.17f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\platforms\android-16\arch-arm” -gcc-toolchain “C:\Program Files\Unity\Hub\Editor\2019.2.17f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64” -target armv7-none-linux-androideabi -Wl,–wrap,sigaction -L “C:\Program Files\Unity\Hub\Editor\2019.2.17f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sources\cxx-stl\gnu-libstdc++\4.9\libs\armeabi-v7a” -lgnustl_static -latomic -llog -rdynamic -fuse-ld=gold.exe

C:\Program Files\Unity\Hub\Editor\2019.2.17f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/…/…/…/…/arm-linux-androideabi/bin\ld.gold.exe: error: C:/Users/Bruno/Documents/Projectos Unity/Chameleon Ball/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/9BEFF65F7472A4C9A77148E2B66193E6.o: section name section has wrong type: 2621440
C:\Program Files\Unity\Hub\Editor\2019.2.17f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/…/…/…/…/arm-linux-androideabi/bin\ld.gold.exe: error: C:/Users/Bruno/Documents/Projectos Unity/Chameleon Ball/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/1166360A30FF0F7A0489A01B5FC677A0.o: section name section has wrong type: 2621440
C:\Program Files\Unity\Hub\Editor\2019.2.17f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/…/…/…/…/arm-linux-androideabi/bin\ld.gold.exe: error: C:/Users/Bruno/Documents/Projectos Unity/Chameleon Ball/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/E53F25C147A77371D5BD5938331B90D8.o: section name section has wrong type: 2621440
C:\Program Files\Unity\Hub\Editor\2019.2.17f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64/lib/gcc/arm-linux-androideabi/4.9.x/…/…/…/…/arm-linux-androideabi/bin\ld.gold.exe: fatal error: C:/Users/Bruno/Documents/Projectos Unity/Chameleon Ball/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/E53F25C147A77371D5BD5938331B90D8.o: attempt to map 3851419648 bytes at offset 3818917888 exceeds size of file; the file may be corrupt
clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)

em Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet`1 objectFiles, CppToolChainContext toolChainContext)
em Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
em il2cpp.Program.DoRun(String args)
em il2cpp.Program.Run(String args)
em il2cpp.Program.Main(String args)

UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:126)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:71) UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List1, Action1, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:503) UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(String, String, String, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:484) UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:334) UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action1, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:63)
UnityEngine.GUIUtility:processEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

Exception error:

Exception: C:\Program Files\Unity\Hub\Editor\2019.2.17f1\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1[T] setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:71) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List1[T] arguments, System.Action1[T] setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:503) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (System.String inputDirectory, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:484) UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:334) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:63)
UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <502f1b7df2d7430696af84c6f02852ed>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <502f1b7df2d7430696af84c6f02852ed>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <502f1b7df2d7430696af84c6f02852ed>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <502f1b7df2d7430696af84c6f02852ed>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:281)
UnityEngine.GUIUtility:processEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

Build completed error:

Build completed with a result of ‘Failed’
UnityEngine.GUIUtility:processEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

Build player window error

UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00242] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:190
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x0007f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:95
UnityEngine.GUIUtility:processEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)

Hard to say without more information, all we have is a portion of your error window. What is different between projects that build, and those that don’t?

i’ve updated the thread with the errors

Are you able to answer my other question?

i just tried to build a new project without anything, and using the same build settings im using on my game and it worked. on my game i get these errors

This looks like the same post as my game won't build for android .

Please try to only post things once to the forums - that will help us keep them better organized.