Refresh: detecting if any assets need to be imported or removed ⌠Refresh: elapses 0.030966 seconds
Refresh: trashing asset 3c2cea94faf999c45a83f3df0e4dcf11
Refresh: trashing asset 1c64ac2bfdd08a74e8c2aca1471d4e42
----- Total AssetImport time: 0.058338s, AssetImport time: 0.038767s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]
building target 19
Native extension for build target not found
- starting compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll, for buildtarget 19
-----Compiler Commandline Arguments:
Filename: âC:/Program Files (x86)/Unity/Editor/Data/Mono\bin\mono.exeâ
Arguments: âC:/Program Files (x86)/Unity/Editor/Data/Mono\lib/mono/unity\smcs.exeâ @ /UnityTempFile-9abcaa60781691f4da3b1ee900505868
MONO_PATH: C:/Program Files (x86)/Unity/Editor/Data/Mono\lib\mono\unity
MONO_CFG_DIR: C:/Program Files (x86)/Unity/Editor/Data/Mono\etc
index: 74
Responsefile: Temp/UnityTempFile-9abcaa60781691f4da3b1ee900505868 Contents:
-debug
-target:library
-nowarn:0169
-out:Temp/Assembly-CSharp-firstpass.dll
-r:âC:/Program Files (x86)/Unity/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Managed/UnityEngine.dllâ
-r:Assets/FUBI/Fubi_CS_Wrapper.dll
-define:UNITY_4_5_0
-define:UNITY_4_5
-define:UNITY_64
-define:UNITY_STANDALONE_WIN
-define:ENABLE_MICROPHONE
-define:ENABLE_TEXTUREID_MAP
-define:ENABLE_UNITYEVENTS
-define:ENABLE_NEW_HIERARCHY
-define:ENABLE_AUDIO_FMOD
-define:UNITY_STANDALONE
-define:ENABLE_MONO
-define:ENABLE_TERRAIN
-define:ENABLE_SUBSTANCE
-define:ENABLE_GENERICS
-define:INCLUDE_WP8SUPPORT
-define:ENABLE_MOVIES
-define:ENABLE_WWW
-define:ENABLE_IMAGEEFFECTS
-define:ENABLE_WEBCAM
-define:INCLUDE_METROSUPPORT
-define:RENDER_SOFTWARE_CURSOR
-define:ENABLE_NETWORK
-define:ENABLE_PHYSICS
-define:ENABLE_CACHING
-define:ENABLE_CLOTH
-define:ENABLE_2D_PHYSICS
-define:ENABLE_SHADOWS
-define:ENABLE_AUDIO
-define:ENABLE_NAVMESH_CARVING
-define:ENABLE_DUCK_TYPING
-define:ENABLE_SINGLE_INSTANCE_BUILD_SETTING
âAssets/Standard Assets/Water (Pro Only)/Sources/Scripts/Water.csâ
âAssets/Standard Assets/Water (Pro Only)/Water4/Sources/Scripts/Displace.csâ
âAssets/Standard Assets/Water (Pro Only)/Water4/Sources/Scripts/GerstnerDisplace.csâ
âAssets/Standard Assets/Water (Pro Only)/Water4/Sources/Scripts/MeshContainer.csâ
âAssets/Standard Assets/Water (Pro Only)/Water4/Sources/Scripts/PlanarReflection.csâ
âAssets/Standard Assets/Water (Pro Only)/Water4/Sources/Scripts/SpecularLighting.csâ
âAssets/Standard Assets/Water (Pro Only)/Water4/Sources/Scripts/WaterBase.csâ
âAssets/Standard Assets/Water (Pro Only)/Water4/Sources/Scripts/WaterTile.csâ
-r:âC:/Program Files (x86)/Unity/Editor/Data/Mono\lib/mono/unity\System.Runtime.Serialization.dllâ
-r:âC:/Program Files (x86)/Unity/Editor/Data/Mono\lib/mono/unity\System.Xml.Linq.dllâ
-----CompilerOutput:-stdoutâexitcode: 1âcompilationhadfailure: Trueâoutfile: Temp/Assembly-CSharp-firstpass.dll
Missing method .ctor in assembly C:\Users\moham_000\Documents\DSBGames\Assets\FUBI\Fubi_CS_Wrapper.dll, type System.Runtime.Versioning.TargetFrameworkAttribute
The class System.Runtime.Versioning.TargetFrameworkAttribute could not be loaded, used in Fubi_CS_Wrapper
Canât find custom attr constructor image: C:\Users\moham_000\Documents\DSBGames\Assets\FUBI\Fubi_CS_Wrapper.dll mtoken: 0x0a000004
The class System.Runtime.Serialization.CollectionDataContractAttribute could not be loaded, used in System.Runtime.Serialization, Version=2.0.5.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e
-----CompilerOutput:-stderr----------
Unhandled Exception: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in :0
at Mono.CSharp.RootNamespace.ComputeNamespaces (System.Reflection.Assembly assembly, System.Type extensionType) [0x00000] in :0
at Mono.CSharp.RootNamespace.ComputeNamespace (Mono.CSharp.CompilerContext ctx, System.Type extensionType) [0x00000] in :0
at Mono.CSharp.GlobalRootNamespace.ComputeNamespaces (Mono.CSharp.CompilerContext ctx) [0x00000] in :0
at Mono.CSharp.Driver.LoadReferences () [0x00000] in :0
at Mono.CSharp.Driver.Compile () [0x00000] in :0
at Mono.CSharp.Driver.Main (System.String[ ] args) [0x00000] in :0
-----EndCompilerOutput---------------
- Finished compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
Internal compiler error. See the console log for more information. output was:
Unhandled Exception: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in :0
at Mono.CSharp.RootNamespace.ComputeNamespaces (System.Reflection.Assembly assembly, System.Type extensionType) [0x00000] in :0
at Mono.CSharp.RootNamespace.ComputeNamespace (Mono.CSharp.CompilerContext ctx, System.Type extensionType) [0x00000] in :0
at Mono.CSharp.GlobalRootNamespace.ComputeNamespaces (Mono.CSharp.CompilerContext ctx) [0x00000] in :0
at Mono.CSharp.Driver.LoadReferences () [0x00000] in :0
at Mono.CSharp.Driver.Compile () [0x00000] in :0
at Mono.CSharp.Driver.Main (System.String[ ] args) [0x00000] in :0
(Filename: Line: 0)
Error building Player because scripts had compiler errors
(Filename: Line: -1)
System memory in use before: 91.7 MB.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
System memory in use after: 81.1 MB.
Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 3001.
Total: 7.764061 ms (FindLiveObjects: 0.158232 ms CreateObjectMapping: 0.039771 ms MarkObjects: 3.386593 ms DeleteObjects: 3.658153 ms)
WARNING: Shader Unsupported: âHidden/TerrainEngine/Details/BillboardWavingDoublePassâ - Pass ââ shader state not supported
System memory in use before: 92.4 MB.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
System memory in use after: 92.5 MB.
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3137.
Total: 4.652022 ms (FindLiveObjects: 0.206984 ms CreateObjectMapping: 0.044903 ms MarkObjects: 3.641902 ms DeleteObjects: 0.019244 ms)
- starting compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll, for buildtarget 19
Refresh: detecting if any assets need to be imported or removed ⌠Refresh case sensitivity failure. Asset: Assets/Charcters/GreenShirtChilde/GreenShirts/Textures/Thumbs.db ; Metafile: Assets/Charcters/GreenShirtChilde/GreenShirts/Textures/Thumbs.db.meta
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[ ], String, BuildTarget, BuildOptions, Boolean, UInt32&)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions, Boolean) (at C:\BuildAgent\work\aeedb04a1292f85a\Editor\Mono\BuildPlayerWindow.cs:760)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions) (at C:\BuildAgent\work\aeedb04a1292f85a\Editor\Mono\BuildPlayerWindow.cs:590)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(Boolean, Boolean, Boolean, BuildPlatform) (at C:\BuildAgent\work\aeedb04a1292f85a\Editor\Mono\BuildPlayerWindow.cs:1609)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\BuildAgent\work\aeedb04a1292f85a\Editor\Mono\BuildPlayerWindow.cs:1573)
UnityEditor.BuildPlayerWindow:OnGUI() (at C:\BuildAgent\work\aeedb04a1292f85a\Editor\Mono\BuildPlayerWindow.cs:1150)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[ ], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[ ], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[ ]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView:Invoke(String, Object) (at C:\BuildAgent\work\aeedb04a1292f85a\Editor\Mono\GUI\DockArea.cs:241)
UnityEditor.HostView:Invoke(String) (at C:\BuildAgent\work\aeedb04a1292f85a\Editor\Mono\GUI\DockArea.cs:234)
UnityEditor.HostView:OnGUI() (at C:\BuildAgent\work\aeedb04a1292f85a\Editor\Mono\GUI\DockArea.cs:126)
[C:/BuildAgent/work/aeedb04a1292f85a/Editor/Src/AssetPipeline/AssetInterface.cpp line 657]
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/Editor/Mono/BuildPlayerWindow.cs Line: 760)
Refresh case sensitivity failure. Asset: Assets/Charcters/RedShirtChilde/RedShirts/Textures/Thumbs.db ; Metafile: Assets/Charcters/RedShirtChilde/RedShirts/Textures/Thumbs.db.meta
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[ ], String, BuildTarget, BuildOptions, Boolean, UInt32&)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions, Boolean) (at C:\BuildAgent\work\aeedb04a1292f85a\Editor\Mono\BuildPlayerWindow.cs:760)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions) (at C:\BuildAgent\work\aeedb04a1292f85a\Editor\Mono\BuildPlayerWindow.cs:590)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(Boolean, Boolean, Boolean, BuildPlatform) (at C:\BuildAgent\work\aeedb04a1292f85a\Editor\Mono\BuildPlayerWindow.cs:1609)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\BuildAgent\work\aeedb04a1292f85a\Editor\Mono\BuildPlayerWindow.cs:1573)
UnityEditor.BuildPlayerWindow:OnGUI() (at C:\BuildAgent\work\aeedb04a1292f85a\Editor\Mono\BuildPlayerWindow.cs:1150)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[ ], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[ ], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[ ]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView:Invoke(String, Object) (at C:\BuildAgent\work\aeedb04a1292f85a\Editor\Mono\GUI\DockArea.cs:241)
UnityEditor.HostView:Invoke(String) (at C:\BuildAgent\work\aeedb04a1292f85a\Editor\Mono\GUI\DockArea.cs:234)
UnityEditor.HostView:OnGUI() (at C:\BuildAgent\work\aeedb04a1292f85a\Editor\Mono\GUI\DockArea.cs:126)
[C:/BuildAgent/work/aeedb04a1292f85a/Editor/Src/AssetPipeline/AssetInterface.cpp line 657]
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/Editor/Mono/BuildPlayerWindow.cs Line: 760)
Refresh: elapses 0.048884 seconds
Updating Assets/Charcters/RedShirtChilde/RedShirts/Textures/Thumbs.db - GUID: 1c64ac2bfdd08a74e8c2aca1471d4e42âŚ
done. [Time: 5.020659 ms]
Updating Assets/Charcters/GreenShirtChilde/GreenShirts/Textures/Thumbs.db - GUID: 3c2cea94faf999c45a83f3df0e4dcf11âŚ
done. [Time: 5.716453 ms]
----- Total AssetImport time: 0.083331s, AssetImport time: 0.050426s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]
System memory in use before: 92.3 MB.
Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
System memory in use after: 92.4 MB.
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3137.
Total: 4.050312 ms (FindLiveObjects: 0.232643 ms CreateObjectMapping: 0.044476 ms MarkObjects: 3.236059 ms DeleteObjects: 0.013257 ms)
*** Cancelled âBuild.Player.WindowsStandaloneSupportâ in 1 seconds
- Finished compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
- starting compile Library/ScriptAssemblies/Assembly-CSharp.dll, for buildtarget 19
-----Compiler Commandline Arguments:
Filename: âC:/Program Files (x86)/Unity/Editor/Data/Mono\bin\mono.exeâ
Arguments: âC:/Program Files (x86)/Unity/Editor/Data/Mono\lib/mono/unity\smcs.exeâ @ /UnityTempFile-a0dc69f910e777b43bfbe66918de6cae
MONO_PATH: C:/Program Files (x86)/Unity/Editor/Data/Mono\lib\mono\unity
MONO_CFG_DIR: C:/Program Files (x86)/Unity/Editor/Data/Mono\etc
index: 74
Responsefile: Temp/UnityTempFile-a0dc69f910e777b43bfbe66918de6cae Contents:
-debug
-target:library
-nowarn:0169
-out:Temp/Assembly-CSharp.dll
-r:âC:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dllâ
-r:Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
-r:Assets/FUBI/Fubi_CS_Wrapper.dll
-r:âC:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dllâ
-define:UNITY_4_5_0
-define:UNITY_4_5
-define:UNITY_64
-define:UNITY_STANDALONE_WIN
-define:ENABLE_MICROPHONE
-define:ENABLE_TEXTUREID_MAP
-define:ENABLE_UNITYEVENTS
-define:ENABLE_NEW_HIERARCHY
-define:ENABLE_AUDIO_FMOD
-define:UNITY_STANDALONE
-define:ENABLE_MONO
-define:ENABLE_TERRAIN
-define:ENABLE_SUBSTANCE
-define:ENABLE_GENERICS
-define:INCLUDE_WP8SUPPORT
-define:ENABLE_MOVIES
-define:ENABLE_WWW
-define:ENABLE_IMAGEEFFECTS
-define:ENABLE_WEBCAM
-define:INCLUDE_METROSUPPORT
-define:RENDER_SOFTWARE_CURSOR
-define:ENABLE_NETWORK
-define:ENABLE_PHYSICS
-define:ENABLE_CACHING
-define:ENABLE_CLOTH
-define:ENABLE_2D_PHYSICS
-define:ENABLE_SHADOWS
-define:ENABLE_AUDIO
-define:ENABLE_NAVMESH_CARVING
-define:ENABLE_DUCK_TYPING
-define:ENABLE_SINGLE_INSTANCE_BUILD_SETTING
-define:ENABLE_PROFILER
-define:UNITY_EDITOR
-define:UNITY_EDITOR_WIN
Assets/FUBI/FubiUnity.cs
Assets/FUBI/MultiTexture2D.cs
Assets/MainMenuSkin/GUI_Button.cs
Assets/MainMenuSkin/GUI_Button2.cs
Assets/MainMenuSkin/GUI_Button_Blank.cs
Assets/MainMenuSkin/GUI_Button_Blank2.cs
Assets/MainMenuSkin/MainMenuScript.cs
Assets/Scenes/characters/GreenShirts/Cashier/WaitressScript.cs
Assets/Scenes/characters/GreenShirts/MicrophoneCapture.cs
Assets/Scripts/trial2/CameraLocationChange.cs
Assets/Scripts/trial2/CameraTrigger.cs
Assets/Scripts/trial2/Card.cs
Assets/Scripts/trial2/ChangeSpeed.cs
Assets/Scripts/trial2/FubiUnity2.cs
Assets/Scripts/trial2/GUITrigger.cs
Assets/Scripts/trial2/LoopWalking.cs
Assets/Scripts/trial2/MainMenu.cs
Assets/Scripts/trial2/SavWav.cs
Assets/Scripts/trial2/SceneManager.cs
Assets/Scripts/trial2/Selectionmenu.cs
Assets/Scripts/trial2/Target.cs
Assets/Scripts/trial2/VoiceSpeaker.cs
Assets/Scripts/trial2/audioRec.cs
-r:âC:/Program Files (x86)/Unity/Editor/Data/Mono\lib/mono/unity\System.Runtime.Serialization.dllâ
-r:âC:/Program Files (x86)/Unity/Editor/Data/Mono\lib/mono/unity\System.Xml.Linq.dllâ
-----CompilerOutput:-stdoutâexitcode: 0âcompilationhadfailure: Falseâoutfile: Temp/Assembly-CSharp.dll
Compilation succeeded - 28 warning(s)
Missing method .ctor in assembly C:\Users\moham_000\Documents\DSBGames\Assets\FUBI\Fubi_CS_Wrapper.dll, type System.Runtime.Versioning.TargetFrameworkAttribute
The class System.Runtime.Versioning.TargetFrameworkAttribute could not be loaded, used in Fubi_CS_Wrapper
Canât find custom attr constructor image: C:\Users\moham_000\Documents\DSBGames\Assets\FUBI\Fubi_CS_Wrapper.dll mtoken: 0x0a000004
-----CompilerOutput:-stderr----------
Assets/Scripts/trial2/GUITrigger.cs(435,17): warning CS0642: Possible mistaken empty statement
Assets/Scripts/trial2/CameraTrigger.cs(6,25): warning CS0108: CameraTrigger.camera' hides inherited member
UnityEngine.Component.cameraâ. Use the new keyword if hiding was intended
C:\Program Files (x86)\Unity\Editor\Data\Managed\UnityEngine.dll (Location of the symbol related to previous warning)
Assets/FUBI/FubiUnity.cs(818,14): warning CS0219: The variable `centerRectâ is assigned but its value is never used
Assets/Scripts/trial2/SavWav.cs(172,16): warning CS0219: The variable `twoâ is assigned but its value is never used
Assets/Scripts/trial2/SceneManager.cs(65,54): warning CS0472: The result of comparing value type int' with null is
trueâ
Assets/Scripts/trial2/Selectionmenu.cs(66,23): warning CS0219: The variable `screenW4thâ is assigned but its value is never used
Assets/Scripts/trial2/Selectionmenu.cs(65,23): warning CS0219: The variable `screenW8thâ is assigned but its value is never used
Assets/Scripts/trial2/Selectionmenu.cs(62,23): warning CS0219: The variable `screenH8thâ is assigned but its value is never used
Assets/FUBI/FubiUnity.cs(11,13): warning CS0414: The private field `FubiUnity.buttonWâ is assigned but its value is never used
Assets/FUBI/FubiUnity.cs(12,13): warning CS0414: The private field `FubiUnity.buttonHâ is assigned but its value is never used
Assets/Scripts/trial2/GUITrigger.cs(12,15): warning CS0414: The private field `GUITrigger.lastGestureTimeâ is assigned but its value is never used
Assets/Scripts/trial2/GUITrigger.cs(13,16): warning CS0414: The private field `GUITrigger.swipeMenuSelectionâ is assigned but its value is never used
Assets/Scripts/trial2/GUITrigger.cs(26,18): warning CS0414: The private field `GUITrigger.gesturesâ is assigned but its value is never used
Assets/Scripts/trial2/GUITrigger.cs(32,14): warning CS0414: The private field `GUITrigger.hBâ is assigned but its value is never used
Assets/Scripts/trial2/GUITrigger.cs(34,14): warning CS0414: The private field `GUITrigger.bRectangleâ is assigned but its value is never used
Assets/Scripts/trial2/GUITrigger.cs(43,13): warning CS0414: The private field `GUITrigger.allreachedâ is assigned but its value is never used
Assets/Scripts/trial2/GUITrigger.cs(48,14): warning CS0414: The private field `GUITrigger.callOntriggerEnterâ is assigned but its value is never used
Assets/Scripts/trial2/MainMenu.cs(13,13): warning CS0414: The private field `MainMenu.currentGestureâ is assigned but its value is never used
Assets/Scripts/trial2/MainMenu.cs(17,15): warning CS0414: The private field `MainMenu.halfScreenWâ is assigned but its value is never used
Assets/Scripts/trial2/MainMenu.cs(18,15): warning CS0414: The private field `MainMenu.halfscreenHâ is assigned but its value is never used
Assets/Scripts/trial2/MainMenu.cs(23,18): warning CS0414: The private field `MainMenu.gesturesâ is assigned but its value is never used
Assets/Scripts/trial2/MainMenu.cs(24,15): warning CS0414: The private field `MainMenu.lastGestureTimeâ is assigned but its value is never used
Assets/Scripts/trial2/MainMenu.cs(25,16): warning CS0414: The private field `MainMenu.swipeMenuSelectionâ is assigned but its value is never used
Assets/Scripts/trial2/MainMenu.cs(33,14): warning CS0414: The private field `MainMenu.ShowKinectSelectâ is assigned but its value is never used
Assets/Scripts/trial2/Selectionmenu.cs(11,13): warning CS0414: The private field `Selectionmenu.currentGestureâ is assigned but its value is never used
Assets/Scripts/trial2/Selectionmenu.cs(22,15): warning CS0414: The private field `Selectionmenu.lastGestureTimeâ is assigned but its value is never used
Assets/Scripts/trial2/Selectionmenu.cs(23,16): warning CS0414: The private field `Selectionmenu.swipeMenuSelectionâ is assigned but its value is never used
Assets/Scripts/trial2/audioRec.cs(10,14): warning CS0414: The private field `audioRec.button2Clickedâ is assigned but its value is never used
-----EndCompilerOutput---------------
- Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
Assets/Scripts/trial2/GUITrigger.cs(435,17): warning CS0642: Possible mistaken empty statement
(Filename: Assets/Scripts/trial2/GUITrigger.cs Line: 435)
Assets/Scripts/trial2/CameraTrigger.cs(6,25): warning CS0108: CameraTrigger.camera' hides inherited member
UnityEngine.Component.cameraâ. Use the new keyword if hiding was intended
(Filename: Assets/Scripts/trial2/CameraTrigger.cs Line: 6)
Assets/FUBI/FubiUnity.cs(818,14): warning CS0219: The variable `centerRectâ is assigned but its value is never used
(Filename: Assets/FUBI/FubiUnity.cs Line: 818)
Assets/Scripts/trial2/SavWav.cs(172,16): warning CS0219: The variable `twoâ is assigned but its value is never used
(Filename: Assets/Scripts/trial2/SavWav.cs Line: 172)
Assets/Scripts/trial2/SceneManager.cs(65,54): warning CS0472: The result of comparing value type int' with null is
trueâ
(Filename: Assets/Scripts/trial2/SceneManager.cs Line: 65)
Assets/Scripts/trial2/Selectionmenu.cs(66,23): warning CS0219: The variable `screenW4thâ is assigned but its value is never used
(Filename: Assets/Scripts/trial2/Selectionmenu.cs Line: 66)
Assets/Scripts/trial2/Selectionmenu.cs(65,23): warning CS0219: The variable `screenW8thâ is assigned but its value is never used
(Filename: Assets/Scripts/trial2/Selectionmenu.cs Line: 65)
Assets/Scripts/trial2/Selectionmenu.cs(62,23): warning CS0219: The variable `screenH8thâ is assigned but its value is never used
(Filename: Assets/Scripts/trial2/Selectionmenu.cs Line: 62)
Assets/FUBI/FubiUnity.cs(11,13): warning CS0414: The private field `FubiUnity.buttonWâ is assigned but its value is never used
(Filename: Assets/FUBI/FubiUnity.cs Line: 11)
Assets/FUBI/FubiUnity.cs(12,13): warning CS0414: The private field `FubiUnity.buttonHâ is assigned but its value is never used
(Filename: Assets/FUBI/FubiUnity.cs Line: 12)
Assets/Scripts/trial2/GUITrigger.cs(12,15): warning CS0414: The private field `GUITrigger.lastGestureTimeâ is assigned but its value is never used
(Filename: Assets/Scripts/trial2/GUITrigger.cs Line: 12)
Assets/Scripts/trial2/GUITrigger.cs(13,16): warning CS0414: The private field `GUITrigger.swipeMenuSelectionâ is assigned but its value is never used
(Filename: Assets/Scripts/trial2/GUITrigger.cs Line: 13)
Assets/Scripts/trial2/GUITrigger.cs(26,18): warning CS0414: The private field `GUITrigger.gesturesâ is assigned but its value is never used
(Filename: Assets/Scripts/trial2/GUITrigger.cs Line: 26)
Assets/Scripts/trial2/GUITrigger.cs(32,14): warning CS0414: The private field `GUITrigger.hBâ is assigned but its value is never used
(Filename: Assets/Scripts/trial2/GUITrigger.cs Line: 32)
Assets/Scripts/trial2/GUITrigger.cs(34,14): warning CS0414: The private field `GUITrigger.bRectangleâ is assigned but its value is never used
(Filename: Assets/Scripts/trial2/GUITrigger.cs Line: 34)
Assets/Scripts/trial2/GUITrigger.cs(43,13): warning CS0414: The private field `GUITrigger.allreachedâ is assigned but its value is never used
(Filename: Assets/Scripts/trial2/GUITrigger.cs Line: 43)
Assets/Scripts/trial2/GUITrigger.cs(48,14): warning CS0414: The private field `GUITrigger.callOntriggerEnterâ is assigned but its value is never used
(Filename: Assets/Scripts/trial2/GUITrigger.cs Line: 48)
Assets/Scripts/trial2/MainMenu.cs(13,13): warning CS0414: The private field `MainMenu.currentGestureâ is assigned but its value is never used
(Filename: Assets/Scripts/trial2/MainMenu.cs Line: 13)
Assets/Scripts/trial2/MainMenu.cs(17,15): warning CS0414: The private field `MainMenu.halfScreenWâ is assigned but its value is never used
(Filename: Assets/Scripts/trial2/MainMenu.cs Line: 17)
Assets/Scripts/trial2/MainMenu.cs(18,15): warning CS0414: The private field `MainMenu.halfscreenHâ is assigned but its value is never used
(Filename: Assets/Scripts/trial2/MainMenu.cs Line: 18)
Assets/Scripts/trial2/MainMenu.cs(23,18): warning CS0414: The private field `MainMenu.gesturesâ is assigned but its value is never used
(Filename: Assets/Scripts/trial2/MainMenu.cs Line: 23)
Assets/Scripts/trial2/MainMenu.cs(24,15): warning CS0414: The private field `MainMenu.lastGestureTimeâ is assigned but its value is never used
(Filename: Assets/Scripts/trial2/MainMenu.cs Line: 24)
Assets/Scripts/trial2/MainMenu.cs(25,16): warning CS0414: The private field `MainMenu.swipeMenuSelectionâ is assigned but its value is never used
(Filename: Assets/Scripts/trial2/MainMenu.cs Line: 25)
Assets/Scripts/trial2/MainMenu.cs(33,14): warning CS0414: The private field `MainMenu.ShowKinectSelectâ is assigned but its value is never used
(Filename: Assets/Scripts/trial2/MainMenu.cs Line: 33)
Assets/Scripts/trial2/Selectionmenu.cs(11,13): warning CS0414: The private field `Selectionmenu.currentGestureâ is assigned but its value is never used
(Filename: Assets/Scripts/trial2/Selectionmenu.cs Line: 11)
Assets/Scripts/trial2/Selectionmenu.cs(22,15): warning CS0414: The private field `Selectionmenu.lastGestureTimeâ is assigned but its value is never used
(Filename: Assets/Scripts/trial2/Selectionmenu.cs Line: 22)
Assets/Scripts/trial2/Selectionmenu.cs(23,16): warning CS0414: The private field `Selectionmenu.swipeMenuSelectionâ is assigned but its value is never used
(Filename: Assets/Scripts/trial2/Selectionmenu.cs Line: 23)
Assets/Scripts/trial2/audioRec.cs(10,14): warning CS0414: The private field `audioRec.button2Clickedâ is assigned but its value is never used
(Filename: Assets/Scripts/trial2/audioRec.cs Line: 10)
Reloading assemblies after finishing script compilation.
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\UnityEngine.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\UnityEditor.dll (this message is harmless)
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Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.West.dll (this message is harmless)
Registering custom dllâs âŚ
Non platform assembly: data-162B4008 (this message is harmless)
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Register platform support module: C:/Program Files (x86)/Unity/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
Register platform support module: C:/Program Files (x86)/Unity/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
Register platform support module: C:/Program Files (x86)/Unity/Editor/Data/PlaybackEngines/WP8Support/UnityEditor.WP8.Extensions.dll
Register platform support module: C:/Program Files (x86)/Unity/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.Metro.Extensions.dll
Register platform support module: C:/Program Files (x86)/Unity/Editor/Data/PlaybackEngines/BlackBerryPlayer/UnityEditor.BB10.Extensions.dll
Registered in 0.041382 seconds.
Non platform assembly: C:\Users\moham_000\Documents\DSBGames\Library\ScriptAssemblies\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\moham_000\Documents\DSBGames\Library\ScriptAssemblies\Assembly-CSharp-firstpass.dll into Unity Child Domain
Non platform assembly: C:\Users\moham_000\Documents\DSBGames\Library\ScriptAssemblies\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\moham_000\Documents\DSBGames\Library\ScriptAssemblies\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\PackageManager\Unity\PackageManager\4.5.0\Unity.PackageManager.dll (this message is harmless)
Loading C:\Program Files (x86)\Unity\Editor\Data\PackageManager\Unity\PackageManager\4.5.0\Unity.PackageManager.dll into Unity Child Domain
Non platform assembly: C:\Users\moham_000\Documents\DSBGames\Assets\FUBI\Fubi_CS_Wrapper.dll (this message is harmless)
Loading C:\Users\moham_000\Documents\DSBGames\Assets\FUBI\Fubi_CS_Wrapper.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll (this message is harmless)
Loading C:\Program Files (x86)\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll into Unity Child Domain
Non platform assembly: C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\UnityEditor.Android.Extensions.dll (this message is harmless)
Loading C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\UnityEditor.Android.Extensions.dll into Unity Child Domain
Non platform assembly: C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\iOSSupport\UnityEditor.iOS.Extensions.dll (this message is harmless)
Loading C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\iOSSupport\UnityEditor.iOS.Extensions.dll into Unity Child Domain
Non platform assembly: C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\WP8Support\UnityEditor.WP8.Extensions.dll (this message is harmless)
Loading C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\WP8Support\UnityEditor.WP8.Extensions.dll into Unity Child Domain
Non platform assembly: C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\MetroSupport\UnityEditor.Metro.Extensions.dll (this message is harmless)
Loading C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\MetroSupport\UnityEditor.Metro.Extensions.dll into Unity Child Domain
Non platform assembly: C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\BlackBerryPlayer\UnityEditor.BB10.Extensions.dll (this message is harmless)
Loading C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\BlackBerryPlayer\UnityEditor.BB10.Extensions.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\Unity.DataContract.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\Unity.IvyParser.dll (this message is harmless)
Initializing Unity.PackageManager (PackageManager) v4.5.0 for Unity v4.5.0
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\nunit.framework.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\Mono.Cecil.dll (this message is harmless)
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Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\ICSharpCode.NRefactory.dll (this message is harmless)
----- Total AssetImport time: 0.013946s, AssetImport time: 0.000000s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\System.Xml.Linq.dll (this message is harmless)
Mono: successfully reloaded assembly
- Completed reload, in 0.678 seconds