Hello Community,
since days I have the problem to build my Unity project to an .apk file. When I try to build an empty project it works fine. But the buildsettings are the same.
Unity Version: 2022.3.20f1 LTS
Here are the ErrorMessages I receive:
Error 1:
Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8
FAILURE: Build failed with an exception.
-
Where:
Build file ‘C:\ProjectFolder\Library\Bee\Android\Prj\Mono2x\Gradle\unityLibrary\mobilenotifications.androidlib\build.gradle’ line: 3 -
What went wrong:
Could not compile build file ‘C:\ProjectFolder\Library\Bee\Android\Prj\Mono2x\Gradle\unityLibrary\mobilenotifications.androidlib\build.gradle’.
startup failed:
build file ‘C:\ProjectFolder\Library\Bee\Android\Prj\Mono2x\Gradle\unityLibrary\mobilenotifications.androidlib\build.gradle’: 3: only buildscript {} and other plugins {} script blocks are allowed before plugins {} blocks, no other statements are allowed
See Using Gradle Plugins for information on the plugins {} block
@ line 3, column 1.
plugins {
^
1 error
-
Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights. -
Get more help at https://help.gradle.org
BUILD FAILED in 2s
UnityEngine.GUIUtility:processEvent (int,intptr,bool&)
Error2:
CommandInvokationFailure: Gradle build failed.
C:\Program Files\Unity\Hub\Editor\2022.3.20f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK\bin\java.exe -classpath “C:\Program Files\Unity\Hub\Editor\2022.3.20f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-7.2.jar” org.gradle.launcher.GradleMain “-Dorg.gradle.jvmargs=-Xmx4096m” “assembleRelease”
Environment Variables:
SHIM_MCCOMPAT = 0x810000001
PROCESSOR_ARCHITECTURE = AMD64
AMPLITUDE_API_KEY_YELLOWBUCKET_DEV = 48835b4d1f5e342aefe5f016324d296a
BURST_ANDROID_MIN_API_LEVEL = 22
DriverData = C:\Windows\System32\Drivers\DriverData
USERDOMAIN = Comp
CommonProgramFiles(x86) = C:\Program Files (x86)\Common Files
COMPUTERNAME = FFNB
DEBUG_ENV_VAR = Comp
LOGONSERVER = \Comp
AMPLITUDE_TOKEN_GREENBUCKET_PROD = yyzPzaIJDwrQcTNuOZsm0bhKb67WyyhK
PUBLIC = C:\Users\Public
ProgramData = C:\ProgramData
SESSIONNAME = Console
AMPLITUDE_TOKEN_YELLOWBUCKET_PROD = Ph-837Q6GNadAkyc2MRkxVcpcjlITT4d
NVIDIAWHITELISTED = 0x01
APPDATA = C:\Users\Comp\AppData\Roaming
SystemRoot = C:\Windows
windir = C:\Windows
AMPLITUDE_API_KEY_REDBUCKET_DEV = 46b8b65825e7632fc443504b72e05fd0
ProgramFiles(x86) = C:\Program Files (x86)
ProgramW6432 = C:\Program Files
OS = Windows_NT
ANDROID_NDK_ROOT = C:\Program Files\Unity\Hub\Editor\2022.3.20f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK
PROCESSOR_IDENTIFIER = Intel64 Family 6 Model 158 Stepping 10, GenuineIntel
HEAP_CLIENT_TOKEN_STAGING = 3786794399
HOMEPATH = \Users\Comp
FPS_BROWSER_USER_PROFILE_STRING = Default
AMPLITUDE_TOKEN_REDBUCKET_DEV = U4PSN77ppuYV9ODIvvdcgwbu9R6IHGqa
CHROME_CRASHPAD_PIPE_NAME = \.\pipe\crashpad_8776_ZGOXCGFGMGZKZEVB
PROCESSOR_LEVEL = 6
EFC_8352 = 1
JAVA_TOOL_OPTIONS = -Dfile.encoding=UTF-8
CommonProgramFiles = C:\Program Files\Common Files
GOPATH = C:\Users\Comp\go
JAVA_HOME = C:\Program Files\Unity\Hub\Editor\2022.3.20f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK
USERDOMAIN_ROAMINGPROFILE = Comp
TEMP = C:\Users\Comp\AppData\Local\Temp
CommonProgramW6432 = C:\Program Files\Common Files
AMPLITUDE_TOKEN_YELLOWBUCKET_DEV = wKi8foVigDditGrrTmZewRFWsEbX9Y0YO
AMPLITUDE_API_KEY_GREENBUCKET_DEV = 3ded2a762169854391a425f688f760c8
AMPLITUDE_API_KEY_REDBUCKET_PROD = ca12bb461ea9999bdf5df4ded7d52994
HOMEDRIVE = C:
AMPLITUDE_API_KEY_STAGING = 83ee04cv56ere4fcc7dd527c4c6f1e21
USERNAME = Comp
OneDrive = C:\Users\Comp\OneDrive
AMPLITUDE_API_KEY_YELLOWBUCKET_PROD = e03a9bbezuzc38a88cdb878d24c65b46
PATHEXT = .COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH;.MSC
AMPLITUDE_TOKEN_REDBUCKET_PROD = QqyoFpcWui45E17p80_46CF6-sNGRGbHo
NUMBER_OF_PROCESSORS = 12
AMPLITUDE_TOKEN_GREENBUCKET_DEV = 84H2gMm_FJzhr3mBaX09OIjVukmCM7d9
AMPLITUDE_DEPLOYMENT_KEY_RED_BUCKET_DEV = client-wbjHYrmeSR87GmwO89tzrpf7sUySOIKHm
PSModulePath = C:\Program Files\WindowsPowerShell\Modules;C:\Windows\system32\WindowsPowerShell\v1.0\Modules
AMPLITUDE_API_KEY_GREENBUCKET_PROD = c86fea37a9e1d3443fftsb96e15b111c7c
ComSpec = C:\Windows\system32\cmd.exe
ORIGINAL_XDG_CURRENT_DESKTOP = undefined
PROCESSOR_REVISION = 9e0a
AMPLITUDE_DEPLOYMENT_KEY_RED_BUCKET_PROD = client-zH8Y7OK1i331OPzT4327C6UxN8ygcM6LzS
TMP = C:\Users\Comp\AppData\Local\Temp
SystemDrive = C:
AMPLITUDE_API_KEY = 28f3cae0b33b8b3702120c9ed1a935aa
FPS_BROWSER_APP_PROFILE_STRING = Internet Explorer
OneDriveConsumer = C:\Users\Comp\OneDrive
SENTRY_ACCESS_TOKEN = 3df78d9e53f845dda78fbaezuzce1a6261421ab1d0999974bc2e933477289017
HEAP_CLIENT_TOKEN = 1717354662
ALLUSERSPROFILE = C:\ProgramData
Path = C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0;C:\Windows\System32\OpenSSH;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Program Files\dotnet;C:\Program Files (x86)\Windows Kits\10\Windows Performance Toolkit;C:\Program Files\Docker\Docker\resources\bin;C:\Program Files\Git\cmd;C:\Program Files\PuTTY;C:\Program Files\WireGuard;C:\Program Files\NVIDIA Corporation\NVIDIA NvDLISR;C:\Program Files\Go\bin;C:\Users\Comp\AppData\Local\Microsoft\WindowsApps;;C:\Users\Comp\AppData\Local\Programs\Microsoft VS Code\bin;C:\Users\Comp.dotnet\tools;C:\Users\mcfis\go\bin
ProgramFiles = C:\Program Files
LOCALAPPDATA = C:\Users\Comp\AppData\Local
USERPROFILE = C:\Users\Comp
WOOTRIC_CLIENT_TOKEN = NPS-aa8gd4c3
stderr[
Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8
FAILURE: Build failed with an exception.
-
Where:
Build file ‘C:\ProjectFolder\Library\Bee\Android\Prj\Mono2x\Gradle\unityLibrary\mobilenotifications.androidlib\build.gradle’ line: 3 -
What went wrong:
Could not compile build file ‘C:\ProjectFolder\Library\Bee\Android\Prj\Mono2x\Gradle\unityLibrary\mobilenotifications.androidlib\build.gradle’.
startup failed:
build file ‘C:\ProjectFolder\Library\Bee\Android\Prj\Mono2x\Gradle\unityLibrary\mobilenotifications.androidlib\build.gradle’: 3: only buildscript {} and other plugins {} script blocks are allowed before plugins {} blocks, no other statements are allowed
See Using Gradle Plugins for information on the plugins {} block
@ line 3, column 1.
plugins {
^
1 error
-
Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights. -
Get more help at https://help.gradle.org
BUILD FAILED in 2s
]
stdout[
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <350bddde343340be9c3b2ea115fe87e9>:0)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <350bddde343340be9c3b2ea115fe87e9>:0)
UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <350bddde343340be9c3b2ea115fe87e9>:0)
UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action1[T] progress, System.String error) (at <350bddde343340be9c3b2ea115fe87e9>:0) UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action
1[T] progress) (at <350bddde343340be9c3b2ea115fe87e9>:0)
Rethrow as GradleInvokationException: Gradle build failed
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action`1[T] progress) (at <350bddde343340be9c3b2ea115fe87e9>:0)
UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <350bddde343340be9c3b2ea115fe87e9>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <350bddde343340be9c3b2ea115fe87e9>:0)
UnityEngine.GUIUtility:processEvent(Int32, IntPtr, Boolean&)
I have already deleted the gradel folder and compared the gradle.build files of both look the same.
While building it always crashes at this step:
Calling IPostGenerateGradleAndroidProjects callbacks
I hope someone can help me with this.
Thanks in advance.