Hi,
I created an empty project in Unity 2019.3.0f3 and without changing anything I selected File > Build & Run.
An exe was created and launched, but the programs window didn’t open, I just got this window popping up for half a second then it disappeared and nothing happened afterwards.
I tried it on Uniy 2019.2.17f1 too but it’s the same.
I’m trying to Build & Run on an x64 Windows 10 laptop.
After building I get this message in the console:
Build completed with a result of ‘Succeeded’
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun() (at C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:122)
Do you know what might cause this or how could I investigate it?
Thanks!