Hi! I just make a empty scene with a sphere and a cilinder, camera and a point light. I try to build in webgl platform and Unity gets frozen in ‘stripping assemblies’. I wait some minutes and nothing. Then I kill the task in windows. I test it with Unity 5.3.5p2 and the same. What happens? Is it a bug???
This is what .log file tell:
Launched and connected shader compiler UnityShaderCompiler.exe after 0.100000 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.030000 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.030000 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.030000 seconds
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 38.5 MB.
System memory in use after: 37.2 MB.
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 1930.
Total: 3.214861 ms (FindLiveObjects: 0.120364 ms CreateObjectMapping: 0.013529 ms MarkObjects: 2.904618 ms DeleteObjects: 0.175415 ms)
Textures 0.0 kb 0.0%
Meshes 0.0 kb 0.0%
Animations 0.0 kb 0.0%
Sounds 0.0 kb 0.0%
Shaders 22.8 kb 0.5%
Other Assets 1.2 kb 0.0%
Levels 1.6 kb 0.0%
Scripts 445.0 kb 9.9%
Included DLLs 3.9 mb 89.3%
File headers 12.4 kb 0.3%
Complete size 4.4 mb 100.0%
Used Assets and files from the Resources folder, sorted by uncompressed size:
23.8 kb 0.5% Resources/unity_builtin_extra
4.0 kb 0.1% C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll
1.8 kb 0.0% C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
0.1 kb 0.0% C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll
0.1 kb 0.0% C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll
Invoking UnusedByteCodeStripper2 with arguments: -out “D:\programacion\proyectos\Comercial_projects\prova2d\prova2dgl\Temp\StagingArea\Data\Managed\tempStrip” -l none -c link -b False -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\Core.xml” -f “C:\Program Files\Unity\Editor\Data\il2cpp\LinkerDescriptors” -x “D:\programacion\proyectos\Comercial_projects\prova2d\prova2dgl/Temp/StagingArea/Data/methods_pointedto_by_uievents.xml” -x “D:\programacion\proyectos\Comercial_projects\prova2d\prova2dgl\Temp\StagingArea\Data\preserved_derived_types.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\AI.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\Animation.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\Audio.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\CloudWebServices.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\Core.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\IMGUI.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\JSONSerialize.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\ParticlesLegacy.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\ParticleSystem.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\Physics.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\Physics2D.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\Terrain.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\TerrainPhysics.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\TextRendering.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\UI.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\UNET.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\UnityAds.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\UnityAnalytics.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\UnityConnect.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\UnityWebRequest.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\VR.xml” -x “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\Whitelists\Web.xml” -d “D:\programacion\proyectos\Comercial_projects\prova2d\prova2dgl\Temp\StagingArea\Data\Managed”
could you please attach the entire editor.log ?
Here you are:
2667910–188218–pr.txt (31.9 KB)
Sorry, I just try it again and now It works. I don’t know what happened. Maybe something relative to my computer.
I was wrong. Tryed again and in stripping assemblies gets freezed.
I just find that desactivating antivirus Avast free, It works. I tryed two times and works. When I activate Avast Unity is freeze in stripping assemblies.