when i build my apk without the Post-processing stack imported into the projec it builds normally but when i import it it hangs on
packaging assets - resources.assets
by the way i’m having the same problem when building for windows
when i build my apk without the Post-processing stack imported into the projec it builds normally but when i import it it hangs on
packaging assets - resources.assets
by the way i’m having the same problem when building for windows
It just takes a long time to finish, if this is the first build for a specific target platform.
I believe Unity is compiling shader variants during “Packaging assets” and there are often a gazillion different variations for a single shader.
Just let it run a couple of hours and it will most likely complete at some point. The 2nd build is going much faster then.
thnx … a good solution for the long waiting that i found is to build a scene with almost no assets just a cube maybe and the post processing. then build your wanted scene
How long take to the second build?
Yep looking for more information on freezes involving Unity’s post processing stack.