Can't build Windows 10 app

Hi. My steps:

  1. build windows store app in unity
  1. open generated visual studio project
  2. set x64 platrorm and build.
    Output error:
    error
1>------ Build started: Project: Il2CppOutputProject, Configuration: Debug x64 ------
1>  Il2CppTypeDefinitions.cpp
1>  Il2CppMetadataUsage.cpp
1>  Bulk_Generics_11.cpp
1>  Il2CppAttributes.cpp
1>  GenericMethods1.cpp
1>  Il2CppMethodPointerTable.cpp
1>  GenericMethods0.cpp
1>  Bulk_System.Xml_1.cpp
1>  Bulk_mscorlib_7.cpp
1>  Bulk_Generics_4.cpp
1>  Bulk_Generics_12.cpp
1>  Bulk_protobuf-net_0.cpp
1>  Bulk_Assembly-CSharp_5.cpp
1>  Bulk_System.Xml_2.cpp
1>  Il2CppGenericMethodPointerTable.cpp
1>  Bulk_System_2.cpp
1>  Bulk_mscorlib_8.cpp
1>  Bulk_mscorlib_0.cpp
1>  Bulk_mscorlib_1.cpp
1>  Bulk_UnityEngine.UI_0.cpp
1>  Bulk_mscorlib_2.cpp
1>  Bulk_Assembly-CSharp_3.cpp
1>  Il2CppGenericMethodTable.cpp
1>  Bulk_Assembly-CSharp_2.cpp
1>  Il2CppInvokerTable.cpp
1>  Bulk_mscorlib_3.cpp
1>  Bulk_Mono.Security_0.cpp
1>  Bulk_Assembly-CSharp_4.cpp
1>  Bulk_System_1.cpp
1>  Bulk_mscorlib_6.cpp
1>  Il2CppCompilerCalculateTypeValuesTable.cpp
1>  Bulk_mscorlib_4.cpp
1>  Bulk_Assembly-CSharp_6.cpp
1>  Bulk_UnityEngine_1.cpp
1>  Bulk_Photon3Unity3D_0.cpp
1>  Bulk_System_3.cpp
1>  Bulk_Assembly-CSharp_1.cpp
1>  Bulk_System_0.cpp
1>  Bulk_UnityEngine_0.cpp
1>  Bulk_SharedLib_2.cpp
1>  Bulk_Assembly-CSharp_8.cpp
1>  Il2CppGenericInstDefinitions.cpp
1>  Bulk_Assembly-CSharp_7.cpp
1>  GenericMethods2.cpp
1>  Bulk_Assembly-CSharp_0.cpp
1>  Bulk_Assembly-CSharp-firstpass_0.cpp
1>  Bulk_System.Xml_0.cpp
1>  Bulk_Generics_2.cpp
1>  Il2CppGenericClassTable.cpp
1>  Bulk_mscorlib_5.cpp
1>  Bulk_SharedLib_0.cpp
1>  Bulk_System.Configuration_0.cpp
1>  Bulk_Generics_3.cpp
1>  Bulk_Generics_1.cpp
1>  Bulk_UnityEngine.UI_1.cpp
1>  Bulk_mscorlib_9.cpp
1>  Bulk_Vectrosity_0.cpp
1>  Bulk_UnityEngine_2.cpp
1>  Bulk_CLogic_0.cpp
1>  Bulk_System.Core_0.cpp
1>  Bulk_Generics_15.cpp
1>  Bulk_UnityEngine_3.cpp
1>  Bulk_SharedLib_1.cpp
1>  Bulk_Mono.Security_1.cpp
1>  char-conversions.cpp
1>  Bulk_Generics_0.cpp
1>  Bulk_Generics_14.cpp
1>  Bulk_Generics_5.cpp
1>  Bulk_UnityEngine.Analytics_0.cpp
1>  Il2CppGenericMethodDefinitions.cpp
1>  UnityICallRegistration.cpp
1>  Bulk_Assembly-UnityScript_0.cpp
1>  Bulk_Generics_13.cpp
1>  Bulk_Generics_16.cpp
1>  Messages.cpp
1>  Bulk_ArabicSupport_0.cpp
1>  Bulk_SDataEntities_0.cpp
1>  deflate.c
1>  Bulk_uCPf_0.cpp
1>  Bulk_SDataEntities_1.cpp
1>  Il2CppMarshalingFunctionsTable.cpp
1>  inflate.c
1>  Bulk_System.Xml_3.cpp
1>  SocketImpl.cpp
1>  trees.c
1>  Class.cpp
1>  SocketImpl.cpp
1>  gzio.c
1>  Socket.cpp
1>  AtomicQueue.cpp
1>  MetadataCache.cpp
1>  Runtime.cpp
1>  Decimal.cpp
1>  ThreadPool.cpp
1>  agent.cpp
1>  File.cpp
1>  il2cpp-api.cpp
1>  infback.c
1>  MonoType.cpp
1>  Monitor.cpp
1>  ArrayMetadata.cpp
1>  Type.cpp
1>  Marshal.cpp
1>  Reflection.cpp
1>  Array.cpp
1>  Assembly.cpp
1>  crc32.c
1>  inftrees.c
1>  inffast.c
1>  Thread.cpp
1>  Bulk_SharedLib_3.cpp
1>  CultureInfo.cpp
1>  Liveness.cpp
1>  Thread.cpp
1>  PlatformInvoke.cpp
1>  Type.cpp
1>  Il2CppDelegateWrappersManagedToNativeTable.cpp
1>  protocol.cpp
1>  File.cpp
1>  MonoMethod.cpp
1>  MemoryInformation.cpp
1>  Exception.cpp
1>  MonoIO.cpp
1>  ThreadImpl.cpp
1>  Socket.cpp
1>  GenericClass.cpp
1>  GenericMetadata.cpp
1>  Image.cpp
1>  utils.cpp
1>  GCHandle.cpp
1>  type.cpp
1>  BoehmGC.cpp
1>  StackTrace.cpp
1>  PosixWaitObject.cpp
1>  Object.cpp
1>  Field.cpp
1>  zutil.c
1>  variant.cpp
1>  SocketImpl.cpp
1>  Console.cpp
1>  ThreadImpl.cpp
1>  StringUtils.cpp
1>  Enum.cpp
1>  Method.cpp
1>  AppDomain.cpp
1>  Array.cpp
1>  String.cpp
1>  data-buffer.cpp
1>  id-brank.cpp
1>  thread-data.cpp
1>  adler32.c
1>  ValueType.cpp
1>  CompareInfo.cpp
1>  WinRTImpl.cpp
1>  Environment.cpp
1>  Error.cpp
1>  Environment.cpp
1>  Thread.cpp
1>  GenericMethod.cpp
1>  MonoPosixHelper.cpp
1>  event-request.cpp
1>  Debug.cpp
1>  method.cpp
1>  FieldLayout.cpp
1>  MonoField.cpp
1>  Interlocked.cpp
1>  stack-frame.cpp
1>  Directory.cpp
1>  event-request.cpp
1>  vm.cpp
1>  String.cpp
1>  AssemblyName.cpp
1>  Environment.cpp
1>  Module.cpp
1>  Profiler.cpp
1>  TimeZone.cpp
1>  transport-tcp.cpp
1>  Process.cpp
1>  Convert.cpp
1>  LibraryLoader.cpp
1>  MonoCustomAttrs.cpp
1>  VisualizerHelpers.cpp
1>  gc.cpp
1>  LibraryLoader.cpp
1>  assembly.cpp
1>  StackFrame.cpp
1>  Environment.cpp
1>  WaitHandle.cpp
1>  TimeZone.cpp
1>  gc.c
1>  Assembly.cpp
1>  Directory.cpp
1>  app-domain.cpp
1>  Il2CppTypeLess.cpp
1>  Dns.cpp
1>  il2cpp-debugger.cpp
1>  compress.c
1>  RuntimeHelpers.cpp
1>  ThreadPool.cpp
1>  NullGC.cpp
1>  GCHandle.cpp
1>  RCW.cpp
1>  event-request.cpp
1>  thread.cpp
1>  Time.cpp
1>  Math.cpp
1>  uncompr.c
1>  Il2CppTypeCompare.cpp
1>  MonoMethodInfo.cpp
1>  MonoEnumInfo.cpp
1>  events.cpp
1>  MethodBase.cpp
1>  RNGCryptoServiceProvider.cpp
1>  array-ref.cpp
1>  PerformanceCounterCategory.cpp
1>  MarshalAlloc.cpp
1>  object-ref.cpp
1>  GC.cpp
1>  Encoding.cpp
1>  MonoPropertyInfo.cpp
1>  MemoryPool.cpp
1>  UnityClassRegistration.cpp
1>  Atomic.cpp
1>  ConsoleDriver.cpp
1>  MetadataAlloc.cpp
1>  Il2CppGenericContextLess.cpp
1>  ModuleBuilder.cpp
1>  Locale.cpp
1>  NativeEventCalls.cpp
1>  Time.cpp
1>  Buffer.cpp
1>  ArgIterator.cpp
1>  MemberInfo.cpp
1>  DirectoryUtils.cpp
1>  MutexImpl.cpp
1>  MonoEventInfo.cpp
1>  WaitHandle.cpp
1>  Cryptography.cpp
1>  FieldInfo.cpp
1>  TypeBuilder.cpp
1>  MemoryMappedFile.cpp
1>  Locale.cpp
1>  BlobReader.cpp
1>  Delegate.cpp
1>  Image.cpp
1>  method.cpp
1>  Domain.cpp
1>  CurrentSystemTimeZone.cpp
1>  MonoIO.cpp
1>  Semaphore.cpp
1>  Monitor.cpp
1>  Il2CppCodeRegistration.cpp
1>  Cryptography.cpp
1>  MemoryMappedFile.cpp
1>  StackTrace.cpp
1>  InternalCalls.cpp
1>  WindowsImpersonationContext.cpp
1>  event.cpp
1>  Memory.cpp
1>  SecurityManager.cpp
1>  Parameter.cpp
1>  Environment.cpp
1>  Il2CppGenericContextCompare.cpp
1>  ThreadImpl.cpp
1>  Mutex.cpp
1>  KeyPairPersistence.cpp
1>  Il2CppTypeHash.cpp
1>  PerformanceCounter.cpp
1>  WindowsIdentity.cpp
1>  ParameterInfo.cpp
1>  Il2CppMetadataRegistration.cpp
1>  Char.cpp
1>  ActivationServices.cpp
1>  Activator.cpp
1>  Win32Exception.cpp
1>  Normalization.cpp
1>  WindowsHelpers.cpp
1>  Memory.cpp
1>  command-line-parser.cpp
1>  RegisterRuntimeInitializeAndCleanup.cpp
1>  Mutex.cpp
1>  AssemblyName.cpp
1>  Il2CppGenericInstLess.cpp
1>  LastError.cpp
1>  SemaphoreImpl.cpp
1>  EventImpl.cpp
1>  Cryptography.cpp
1>  MetadataLoader.cpp
1>  NumberFormatter.cpp
1>  RemotingServices.cpp
1>  SemaphoreImpl.cpp
1>  Semaphore.cpp
1>  Object.cpp
1>  Path.cpp
1>  WindowsPrincipal.cpp
1>  Il2CppGenericContextHash.cpp
1>  StackTrace.cpp
1>  GenericSharing.cpp
1>  DriveInfo.cpp
1>  MemoryMappedFile.cpp
1>  PathUtils.cpp
1>  Il2CppGenericClassLess.cpp
1>  ThreadLocalValueImpl.cpp
1>  InotifyWatcher.cpp
1>  __ComObject.cpp
1>  AssemblyBuilder.cpp
1>  GenericContainer.cpp
1>  MutexImpl.cpp
1>  ThreadLocalValueImpl.cpp
1>  RealProxy.cpp
1>  LibraryLoader.cpp
1>  CustomAttributeBuilder.cpp
1>  Path.cpp
1>  stack-frame.cpp
1>  module.cpp
1>  Il2CppGenericClassCompare.cpp
1>  DynamicMethod.cpp
1>  ThreadLocalValue.cpp
1>  SignatureHelper.cpp
1>  SecurityFrame.cpp
1>  StackTrace.cpp
1>  MarshalStringAlloc.cpp
1>  Property.cpp
1>  Il2CppGenericClassHash.cpp
1>  Il2CppGenericMethodLess.cpp
1>  Process.cpp
1>  Il2CppGenericInstCompare.cpp
1>  Event.cpp
1>  PosixHelpers.cpp
1>  Locale.cpp
1>  Il2CppGenericMethodHash.cpp
1>  Bulk_System.Security_0.cpp
1>  Bulk_Mono.Posix_0.cpp
1>  Process.cpp
1>  Double.cpp
1>  MarshalStringAlloc.cpp
1>  Bulk_Boo.Lang_0.cpp
1>  EventImpl.cpp
1>  InternalConfigurationHost.cpp
1>  Console.cpp
1>  DefaultConfig.cpp
1>  string-ref.cpp
1>  Il2CppGenericInstHash.cpp
1>  Il2CppGenericMethodCompare.cpp
1>  Il2CppPInvokerWrapperTable.cpp
1>  ComInteropProxy.cpp
1>  MonoGenericClass.cpp
1>  MonoMethodMessage.cpp
1>  MonoCMethod.cpp
1>  MonoGenericCMethod.cpp
1>  MonoGenericMethod.cpp
1>  RegionInfo.cpp
1>  Evidence.cpp
1>  il2cpp-api-test-forwarder.cpp
1>  GenericTypeParameterBuilder.cpp
1>  MethodBuilder.cpp
1>  Runtime.cpp
1>  FileVersionInfo.cpp
1>  Bulk_Generics_10.cpp
1>  Bulk_Generics_6.cpp
1>  Bulk_Generics_7.cpp
1>  Bulk_Generics_8.cpp
1>  EnumBuilder.cpp
1>  Bulk_Generics_9.cpp
1>  SocketException.cpp
1>  DerivedType.cpp
1>  Initialize.cpp
1>  Debugger.cpp
1>  Process.cpp
1>  DateTime.cpp
1>  FAMWatcher.cpp
1>  DefaultTraceListener.cpp
1>  event.cpp
1>  TypedReference.cpp
1>  FileSystemWatcher.cpp
1>  RuntimeMethodHandle.cpp
1>  Memory.cpp
1>  Environment.cpp
1>  Path.cpp
1>  thread.cpp
1>  Stopwatch.cpp
1>  MarshalAlloc.cpp
1>  internal-error.cpp
1>  FileSystemWatcher.cpp
1>  MarshalAlloc.cpp
1>  internal-error.cpp
1>  Error.cpp
1>  Encoding.cpp
1>  COM.cpp
1>  array-ref.cpp
1>  Path.cpp
1>  COM.cpp
1>  type.cpp
1>  FileSystemWatcher.cpp
1>  Debug.cpp
1>  Image.cpp
1>  LastError.cpp
1>  LastError.cpp
1>  Event.cpp
1>  Image.cpp
1>  Module.cpp
1>  Encoding.cpp
1>  Debug.cpp
1>  WriteBarrier.cpp
1>  Initialize.cpp
1>  app-domain.cpp
1>  object-ref.cpp
1>  string-ref.cpp
1>  assembly.cpp
1>  module.cpp
1>  vm.cpp
1>  class-internals.cpp
1>  ObjectFiles: 412 of which compiled: 412
1>     Time Compile: 10369 milliseconds Il2CppCompilerCalculateTypeValuesTable.cpp
1>     Time Compile: 7412 milliseconds Bulk_Generics_11.cpp
1>     Time Compile: 7129 milliseconds Il2CppAttributes.cpp
1>     Time Compile: 5301 milliseconds GenericMethods0.cpp
1>     Time Compile: 4864 milliseconds Bulk_Assembly-CSharp_5.cpp
1>     Time Compile: 4848 milliseconds GenericMethods1.cpp
1>     Time Compile: 4394 milliseconds Bulk_Assembly-CSharp_6.cpp
1>     Time Compile: 4347 milliseconds Bulk_Generics_12.cpp
1>     Time Compile: 4219 milliseconds Il2CppMetadataUsage.cpp
1>     Time Compile: 4115 milliseconds Bulk_Assembly-CSharp_3.cpp
1>  Total compilation time: 102716 milliseconds.
1>  il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: /out:"C:\Users\Вячеслав\Desktop\UWP\build\bin\x64\Debug\UnityPlayer.dll" /DEF:"C:\Users\Вячеслав\Desktop\UWP\Il2CppOutputProject\IL2CPP\libil2cpp\libil2cpp.def" /DEBUG /INCREMENTAL:NO /MAP /LARGEADDRESSAWARE /NXCOMPAT /DYNAMICBASE /NOLOGO /TLBID:1 /HIGHENTROPYVA /DLL "ws2_32.lib" "Shcore.lib" "WindowsApp.lib" "C:\Users\Вячеслав\Desktop\UWP\Players\UAP\x64\Debug\UnityPlayer.lib" "d3d11.lib" "d3d12.lib" "dxguid.lib" "mfuuid.lib" "msxml6.lib" "vccorlib.lib" "dloadhelper.lib" /LIBPATH:"C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\lib\store\amd64" /LIBPATH:"C:\Program Files (x86)\Windows Kits\10\Lib\10.0.10586.0\um\x64" /LIBPATH:"C:\Program Files (x86)\Windows Kits\10\Lib\10.0.10586.0\ucrt\x64" /APPCONTAINER /SUBSYSTEM:WINDOWS /WINMD /NODEFAULTLIB:ole32.lib /NODEFAULTLIB:kernel32.lib /NODEFAULTLIB:msvcrt.lib /DELAYLOAD:mfplat.dll /DELAYLOAD:mfreadwrite.dll /IGNORE:4099 @"C:\Users\Вячеслав\AppData\Local\Temp\tmp1031.tmp"
1>
1>LINK : fatal error LNK1181: cannot open input file 'C:\Users\Вячеслав\Desktop\UWP\build\obj\il2cppOutputProject\x64\Debug\objectfiles\C6A06FEDA3DD8CD8826AA46D2FDAD01B.obj'
1>
1>
1>     в Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(IEnumerable`1 objectFiles, CppToolChainContext toolChainContext)
1>     в Unity.IL2CPP.Building.CppProgramBuilder.Build()
1>     в il2cpp.Program.DoRun(String[] args)
1>     в il2cpp.Program.Run(String[] args)
1>     в il2cpp.Program.Main(String[] args)
1>
1>  Необработанное исключение: Unity.IL2CPP.Building.BuilderFailedException: /out:"C:\Users\Вячеслав\Desktop\UWP\build\bin\x64\Debug\UnityPlayer.dll" /DEF:"C:\Users\Вячеслав\Desktop\UWP\Il2CppOutputProject\IL2CPP\libil2cpp\libil2cpp.def" /DEBUG /INCREMENTAL:NO /MAP /LARGEADDRESSAWARE /NXCOMPAT /DYNAMICBASE /NOLOGO /TLBID:1 /HIGHENTROPYVA /DLL "ws2_32.lib" "Shcore.lib" "WindowsApp.lib" "C:\Users\Вячеслав\Desktop\UWP\Players\UAP\x64\Debug\UnityPlayer.lib" "d3d11.lib" "d3d12.lib" "dxguid.lib" "mfuuid.lib" "msxml6.lib" "vccorlib.lib" "dloadhelper.lib" /LIBPATH:"C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\lib\store\amd64" /LIBPATH:"C:\Program Files (x86)\Windows Kits\10\Lib\10.0.10586.0\um\x64" /LIBPATH:"C:\Program Files (x86)\Windows Kits\10\Lib\10.0.10586.0\ucrt\x64" /APPCONTAINER /SUBSYSTEM:WINDOWS /WINMD /NODEFAULTLIB:ole32.lib /NODEFAULTLIB:kernel32.lib /NODEFAULTLIB:msvcrt.lib /DELAYLOAD:mfplat.dll /DELAYLOAD:mfreadwrite.dll /IGNORE:4099 @"C:\Users\Вячеслав\AppData\Local\Temp\tmp1031.tmp"
1>
1>LINK : fatal error LNK1181: cannot open input file 'C:\Users\Вячеслав\Desktop\UWP\build\obj\il2cppOutputProject\x64\Debug\objectfiles\C6A06FEDA3DD8CD8826AA46D2FDAD01B.obj'
1>
1>
1>     в Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(IEnumerable`1 objectFiles, CppToolChainContext toolChainContext)
1>     в Unity.IL2CPP.Building.CppProgramBuilder.Build()
1>     в il2cpp.Program.DoRun(String[] args)
1>     в il2cpp.Program.Run(String[] args)
1>     в il2cpp.Program.Main(String[] args)
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(37,5): error MSB3073: The command ""C:\Users\Вячеслав\Desktop\UWP\Il2CppOutputProject\\IL2CPP\build\il2cpp.exe" --compile-cpp -architecture=x64 -configuration=Debug -platform=winrt -outputpath="C:\Users\Вячеслав\Desktop\UWP\\build\bin\x64\Debug\UnityPlayer.dll" -cachedirectory="C:\Users\Вячеслав\Desktop\UWP\\build\obj\il2cppOutputProject\x64\Debug\\"  -generatedcppdir="C:\Users\Вячеслав\Desktop\UWP\Il2CppOutputProject\\il2cppOutput" -define=WINDOWS_UWP -define=UNITY_UWP -define=UNITY_WSA_10_0 -define=UNITY_WSA -define=UNITY_WINRT --additional-libraries="C:\Users\Вячеслав\Desktop\UWP\Players\UAP\x64\Debug\UnityPlayer.lib,d3d11.lib,d3d12.lib,dxguid.lib,mfuuid.lib,msxml6.lib,vccorlib.lib,dloadhelper.lib" --linker-flags="/DELAYLOAD:mfplat.dll /DELAYLOAD:mfreadwrite.dll /IGNORE:4099" -verbose" exited with code -532462766.
2>------ Build started: Project: Infinite Universe, Configuration: Debug x64 ------
2>C:\Program Files (x86)\MSBuild\14.0\bin\Microsoft.Common.CurrentVersion.targets(1820,5): warning MSB3106: Assembly strong name "C:\Users\Вячеслав\Desktop\UWP\Infinite Universe\\..\build\bin\x64\Debug\UnityPlayer.winmd" is either a path which could not be found or it is a full assembly name which is badly formed. If it is a full assembly name it may contain characters that need to be escaped with backslash(\). Those characters are Equals(=), Comma(,), Quote("), Apostrophe('), Backslash(\).
2>  pch.cpp
2>  App.cpp
2>  Main.cpp
2>c:\users\вячеслав\desktop\uwp\infinite universe\app.h(19): error C2653: 'UnityPlayer': is not a class or namespace name (compiling source file Main.cpp)
2>c:\users\вячеслав\desktop\uwp\infinite universe\app.h(19): error C2653: 'UnityPlayer': is not a class or namespace name (compiling source file App.cpp)
2>c:\users\вячеслав\desktop\uwp\infinite universe\app.h(19): error C2143: syntax error: missing ';' before '^' (compiling source file Main.cpp)
2>c:\users\вячеслав\desktop\uwp\infinite universe\app.h(19): error C2143: syntax error: missing ';' before '^' (compiling source file App.cpp)
2>c:\users\вячеслав\desktop\uwp\infinite universe\app.h(19): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int (compiling source file Main.cpp)
2>c:\users\вячеслав\desktop\uwp\infinite universe\app.h(19): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int (compiling source file App.cpp)
2>c:\users\вячеслав\desktop\uwp\infinite universe\app.h(19): error C2238: unexpected token(s) preceding ';' (compiling source file Main.cpp)
2>c:\users\вячеслав\desktop\uwp\infinite universe\app.h(19): error C2238: unexpected token(s) preceding ';' (compiling source file App.cpp)
2>c:\users\вячеслав\desktop\uwp\infinite universe\app.cpp(6): error C2871: 'UnityPlayer': a namespace with this name does not exist (compiling source file App.cpp)
2>c:\users\вячеслав\desktop\uwp\infinite universe\app.cpp(15): error C2065: 'm_AppCallbacks': undeclared identifier (compiling source file App.cpp)
2>c:\users\вячеслав\desktop\uwp\infinite universe\app.cpp(15): error C2061: syntax error: identifier 'AppCallbacks' (compiling source file App.cpp)
2>c:\users\вячеслав\desktop\uwp\infinite universe\app.cpp(16): error C2065: 'm_AppCallbacks': undeclared identifier (compiling source file App.cpp)
2>c:\users\вячеслав\desktop\uwp\infinite universe\app.cpp(16): error C2227: left of '->SetCoreApplicationViewEvents' must point to class/struct/union/generic type (compiling source file App.cpp)
2>  c:\users\вячеслав\desktop\uwp\infinite universe\app.cpp(16): note: type is 'unknown-type' (compiling source file App.cpp)
2>c:\users\вячеслав\desktop\uwp\infinite universe\app.cpp(29): error C2065: 'm_AppCallbacks': undeclared identifier (compiling source file App.cpp)
2>c:\users\вячеслав\desktop\uwp\infinite universe\app.cpp(29): error C2227: left of '->SetCoreWindowEvents' must point to class/struct/union/generic type (compiling source file App.cpp)
2>  c:\users\вячеслав\desktop\uwp\infinite universe\app.cpp(29): note: type is 'unknown-type' (compiling source file App.cpp)
2>c:\users\вячеслав\desktop\uwp\infinite universe\app.cpp(30): error C2065: 'm_AppCallbacks': undeclared identifier (compiling source file App.cpp)
2>c:\users\вячеслав\desktop\uwp\infinite universe\app.cpp(30): error C2227: left of '->InitializeD3DWindow' must point to class/struct/union/generic type (compiling source file App.cpp)
2>  c:\users\вячеслав\desktop\uwp\infinite universe\app.cpp(30): note: type is 'unknown-type' (compiling source file App.cpp)
2>c:\users\вячеслав\desktop\uwp\infinite universe\app.cpp(39): error C2065: 'm_AppCallbacks': undeclared identifier (compiling source file App.cpp)
2>c:\users\вячеслав\desktop\uwp\infinite universe\app.cpp(39): error C2227: left of '->Run' must point to class/struct/union/generic type (compiling source file App.cpp)
2>  c:\users\вячеслав\desktop\uwp\infinite universe\app.cpp(39): note: type is 'unknown-type' (compiling source file App.cpp)
2>c:\users\вячеслав\desktop\uwp\infinite universe\app.cpp(44): error C2065: 'm_AppCallbacks': undeclared identifier (compiling source file App.cpp)
========== Build: 0 succeeded, 2 failed, 0 up-to-date, 0 skipped ==========
========== Deploy: 0 succeeded, 0 failed, 0 skipped ==========

A guess only, but maybe it fails because there are russian letters in the path, could you for testing purposes build to C:\Temp folder and see if it works then?

Nevertheless it’s a bug, could you please submit it - Unity QA: Building quality with passion ?

your decision helped. Thank you