Hi. My steps:
- build windows store app in unity
- open generated visual studio project
- set x64 platrorm and build.
Output error:
error
1>------ Build started: Project: Il2CppOutputProject, Configuration: Debug x64 ------
1> Il2CppTypeDefinitions.cpp
1> Il2CppMetadataUsage.cpp
1> Bulk_Generics_11.cpp
1> Il2CppAttributes.cpp
1> GenericMethods1.cpp
1> Il2CppMethodPointerTable.cpp
1> GenericMethods0.cpp
1> Bulk_System.Xml_1.cpp
1> Bulk_mscorlib_7.cpp
1> Bulk_Generics_4.cpp
1> Bulk_Generics_12.cpp
1> Bulk_protobuf-net_0.cpp
1> Bulk_Assembly-CSharp_5.cpp
1> Bulk_System.Xml_2.cpp
1> Il2CppGenericMethodPointerTable.cpp
1> Bulk_System_2.cpp
1> Bulk_mscorlib_8.cpp
1> Bulk_mscorlib_0.cpp
1> Bulk_mscorlib_1.cpp
1> Bulk_UnityEngine.UI_0.cpp
1> Bulk_mscorlib_2.cpp
1> Bulk_Assembly-CSharp_3.cpp
1> Il2CppGenericMethodTable.cpp
1> Bulk_Assembly-CSharp_2.cpp
1> Il2CppInvokerTable.cpp
1> Bulk_mscorlib_3.cpp
1> Bulk_Mono.Security_0.cpp
1> Bulk_Assembly-CSharp_4.cpp
1> Bulk_System_1.cpp
1> Bulk_mscorlib_6.cpp
1> Il2CppCompilerCalculateTypeValuesTable.cpp
1> Bulk_mscorlib_4.cpp
1> Bulk_Assembly-CSharp_6.cpp
1> Bulk_UnityEngine_1.cpp
1> Bulk_Photon3Unity3D_0.cpp
1> Bulk_System_3.cpp
1> Bulk_Assembly-CSharp_1.cpp
1> Bulk_System_0.cpp
1> Bulk_UnityEngine_0.cpp
1> Bulk_SharedLib_2.cpp
1> Bulk_Assembly-CSharp_8.cpp
1> Il2CppGenericInstDefinitions.cpp
1> Bulk_Assembly-CSharp_7.cpp
1> GenericMethods2.cpp
1> Bulk_Assembly-CSharp_0.cpp
1> Bulk_Assembly-CSharp-firstpass_0.cpp
1> Bulk_System.Xml_0.cpp
1> Bulk_Generics_2.cpp
1> Il2CppGenericClassTable.cpp
1> Bulk_mscorlib_5.cpp
1> Bulk_SharedLib_0.cpp
1> Bulk_System.Configuration_0.cpp
1> Bulk_Generics_3.cpp
1> Bulk_Generics_1.cpp
1> Bulk_UnityEngine.UI_1.cpp
1> Bulk_mscorlib_9.cpp
1> Bulk_Vectrosity_0.cpp
1> Bulk_UnityEngine_2.cpp
1> Bulk_CLogic_0.cpp
1> Bulk_System.Core_0.cpp
1> Bulk_Generics_15.cpp
1> Bulk_UnityEngine_3.cpp
1> Bulk_SharedLib_1.cpp
1> Bulk_Mono.Security_1.cpp
1> char-conversions.cpp
1> Bulk_Generics_0.cpp
1> Bulk_Generics_14.cpp
1> Bulk_Generics_5.cpp
1> Bulk_UnityEngine.Analytics_0.cpp
1> Il2CppGenericMethodDefinitions.cpp
1> UnityICallRegistration.cpp
1> Bulk_Assembly-UnityScript_0.cpp
1> Bulk_Generics_13.cpp
1> Bulk_Generics_16.cpp
1> Messages.cpp
1> Bulk_ArabicSupport_0.cpp
1> Bulk_SDataEntities_0.cpp
1> deflate.c
1> Bulk_uCPf_0.cpp
1> Bulk_SDataEntities_1.cpp
1> Il2CppMarshalingFunctionsTable.cpp
1> inflate.c
1> Bulk_System.Xml_3.cpp
1> SocketImpl.cpp
1> trees.c
1> Class.cpp
1> SocketImpl.cpp
1> gzio.c
1> Socket.cpp
1> AtomicQueue.cpp
1> MetadataCache.cpp
1> Runtime.cpp
1> Decimal.cpp
1> ThreadPool.cpp
1> agent.cpp
1> File.cpp
1> il2cpp-api.cpp
1> infback.c
1> MonoType.cpp
1> Monitor.cpp
1> ArrayMetadata.cpp
1> Type.cpp
1> Marshal.cpp
1> Reflection.cpp
1> Array.cpp
1> Assembly.cpp
1> crc32.c
1> inftrees.c
1> inffast.c
1> Thread.cpp
1> Bulk_SharedLib_3.cpp
1> CultureInfo.cpp
1> Liveness.cpp
1> Thread.cpp
1> PlatformInvoke.cpp
1> Type.cpp
1> Il2CppDelegateWrappersManagedToNativeTable.cpp
1> protocol.cpp
1> File.cpp
1> MonoMethod.cpp
1> MemoryInformation.cpp
1> Exception.cpp
1> MonoIO.cpp
1> ThreadImpl.cpp
1> Socket.cpp
1> GenericClass.cpp
1> GenericMetadata.cpp
1> Image.cpp
1> utils.cpp
1> GCHandle.cpp
1> type.cpp
1> BoehmGC.cpp
1> StackTrace.cpp
1> PosixWaitObject.cpp
1> Object.cpp
1> Field.cpp
1> zutil.c
1> variant.cpp
1> SocketImpl.cpp
1> Console.cpp
1> ThreadImpl.cpp
1> StringUtils.cpp
1> Enum.cpp
1> Method.cpp
1> AppDomain.cpp
1> Array.cpp
1> String.cpp
1> data-buffer.cpp
1> id-brank.cpp
1> thread-data.cpp
1> adler32.c
1> ValueType.cpp
1> CompareInfo.cpp
1> WinRTImpl.cpp
1> Environment.cpp
1> Error.cpp
1> Environment.cpp
1> Thread.cpp
1> GenericMethod.cpp
1> MonoPosixHelper.cpp
1> event-request.cpp
1> Debug.cpp
1> method.cpp
1> FieldLayout.cpp
1> MonoField.cpp
1> Interlocked.cpp
1> stack-frame.cpp
1> Directory.cpp
1> event-request.cpp
1> vm.cpp
1> String.cpp
1> AssemblyName.cpp
1> Environment.cpp
1> Module.cpp
1> Profiler.cpp
1> TimeZone.cpp
1> transport-tcp.cpp
1> Process.cpp
1> Convert.cpp
1> LibraryLoader.cpp
1> MonoCustomAttrs.cpp
1> VisualizerHelpers.cpp
1> gc.cpp
1> LibraryLoader.cpp
1> assembly.cpp
1> StackFrame.cpp
1> Environment.cpp
1> WaitHandle.cpp
1> TimeZone.cpp
1> gc.c
1> Assembly.cpp
1> Directory.cpp
1> app-domain.cpp
1> Il2CppTypeLess.cpp
1> Dns.cpp
1> il2cpp-debugger.cpp
1> compress.c
1> RuntimeHelpers.cpp
1> ThreadPool.cpp
1> NullGC.cpp
1> GCHandle.cpp
1> RCW.cpp
1> event-request.cpp
1> thread.cpp
1> Time.cpp
1> Math.cpp
1> uncompr.c
1> Il2CppTypeCompare.cpp
1> MonoMethodInfo.cpp
1> MonoEnumInfo.cpp
1> events.cpp
1> MethodBase.cpp
1> RNGCryptoServiceProvider.cpp
1> array-ref.cpp
1> PerformanceCounterCategory.cpp
1> MarshalAlloc.cpp
1> object-ref.cpp
1> GC.cpp
1> Encoding.cpp
1> MonoPropertyInfo.cpp
1> MemoryPool.cpp
1> UnityClassRegistration.cpp
1> Atomic.cpp
1> ConsoleDriver.cpp
1> MetadataAlloc.cpp
1> Il2CppGenericContextLess.cpp
1> ModuleBuilder.cpp
1> Locale.cpp
1> NativeEventCalls.cpp
1> Time.cpp
1> Buffer.cpp
1> ArgIterator.cpp
1> MemberInfo.cpp
1> DirectoryUtils.cpp
1> MutexImpl.cpp
1> MonoEventInfo.cpp
1> WaitHandle.cpp
1> Cryptography.cpp
1> FieldInfo.cpp
1> TypeBuilder.cpp
1> MemoryMappedFile.cpp
1> Locale.cpp
1> BlobReader.cpp
1> Delegate.cpp
1> Image.cpp
1> method.cpp
1> Domain.cpp
1> CurrentSystemTimeZone.cpp
1> MonoIO.cpp
1> Semaphore.cpp
1> Monitor.cpp
1> Il2CppCodeRegistration.cpp
1> Cryptography.cpp
1> MemoryMappedFile.cpp
1> StackTrace.cpp
1> InternalCalls.cpp
1> WindowsImpersonationContext.cpp
1> event.cpp
1> Memory.cpp
1> SecurityManager.cpp
1> Parameter.cpp
1> Environment.cpp
1> Il2CppGenericContextCompare.cpp
1> ThreadImpl.cpp
1> Mutex.cpp
1> KeyPairPersistence.cpp
1> Il2CppTypeHash.cpp
1> PerformanceCounter.cpp
1> WindowsIdentity.cpp
1> ParameterInfo.cpp
1> Il2CppMetadataRegistration.cpp
1> Char.cpp
1> ActivationServices.cpp
1> Activator.cpp
1> Win32Exception.cpp
1> Normalization.cpp
1> WindowsHelpers.cpp
1> Memory.cpp
1> command-line-parser.cpp
1> RegisterRuntimeInitializeAndCleanup.cpp
1> Mutex.cpp
1> AssemblyName.cpp
1> Il2CppGenericInstLess.cpp
1> LastError.cpp
1> SemaphoreImpl.cpp
1> EventImpl.cpp
1> Cryptography.cpp
1> MetadataLoader.cpp
1> NumberFormatter.cpp
1> RemotingServices.cpp
1> SemaphoreImpl.cpp
1> Semaphore.cpp
1> Object.cpp
1> Path.cpp
1> WindowsPrincipal.cpp
1> Il2CppGenericContextHash.cpp
1> StackTrace.cpp
1> GenericSharing.cpp
1> DriveInfo.cpp
1> MemoryMappedFile.cpp
1> PathUtils.cpp
1> Il2CppGenericClassLess.cpp
1> ThreadLocalValueImpl.cpp
1> InotifyWatcher.cpp
1> __ComObject.cpp
1> AssemblyBuilder.cpp
1> GenericContainer.cpp
1> MutexImpl.cpp
1> ThreadLocalValueImpl.cpp
1> RealProxy.cpp
1> LibraryLoader.cpp
1> CustomAttributeBuilder.cpp
1> Path.cpp
1> stack-frame.cpp
1> module.cpp
1> Il2CppGenericClassCompare.cpp
1> DynamicMethod.cpp
1> ThreadLocalValue.cpp
1> SignatureHelper.cpp
1> SecurityFrame.cpp
1> StackTrace.cpp
1> MarshalStringAlloc.cpp
1> Property.cpp
1> Il2CppGenericClassHash.cpp
1> Il2CppGenericMethodLess.cpp
1> Process.cpp
1> Il2CppGenericInstCompare.cpp
1> Event.cpp
1> PosixHelpers.cpp
1> Locale.cpp
1> Il2CppGenericMethodHash.cpp
1> Bulk_System.Security_0.cpp
1> Bulk_Mono.Posix_0.cpp
1> Process.cpp
1> Double.cpp
1> MarshalStringAlloc.cpp
1> Bulk_Boo.Lang_0.cpp
1> EventImpl.cpp
1> InternalConfigurationHost.cpp
1> Console.cpp
1> DefaultConfig.cpp
1> string-ref.cpp
1> Il2CppGenericInstHash.cpp
1> Il2CppGenericMethodCompare.cpp
1> Il2CppPInvokerWrapperTable.cpp
1> ComInteropProxy.cpp
1> MonoGenericClass.cpp
1> MonoMethodMessage.cpp
1> MonoCMethod.cpp
1> MonoGenericCMethod.cpp
1> MonoGenericMethod.cpp
1> RegionInfo.cpp
1> Evidence.cpp
1> il2cpp-api-test-forwarder.cpp
1> GenericTypeParameterBuilder.cpp
1> MethodBuilder.cpp
1> Runtime.cpp
1> FileVersionInfo.cpp
1> Bulk_Generics_10.cpp
1> Bulk_Generics_6.cpp
1> Bulk_Generics_7.cpp
1> Bulk_Generics_8.cpp
1> EnumBuilder.cpp
1> Bulk_Generics_9.cpp
1> SocketException.cpp
1> DerivedType.cpp
1> Initialize.cpp
1> Debugger.cpp
1> Process.cpp
1> DateTime.cpp
1> FAMWatcher.cpp
1> DefaultTraceListener.cpp
1> event.cpp
1> TypedReference.cpp
1> FileSystemWatcher.cpp
1> RuntimeMethodHandle.cpp
1> Memory.cpp
1> Environment.cpp
1> Path.cpp
1> thread.cpp
1> Stopwatch.cpp
1> MarshalAlloc.cpp
1> internal-error.cpp
1> FileSystemWatcher.cpp
1> MarshalAlloc.cpp
1> internal-error.cpp
1> Error.cpp
1> Encoding.cpp
1> COM.cpp
1> array-ref.cpp
1> Path.cpp
1> COM.cpp
1> type.cpp
1> FileSystemWatcher.cpp
1> Debug.cpp
1> Image.cpp
1> LastError.cpp
1> LastError.cpp
1> Event.cpp
1> Image.cpp
1> Module.cpp
1> Encoding.cpp
1> Debug.cpp
1> WriteBarrier.cpp
1> Initialize.cpp
1> app-domain.cpp
1> object-ref.cpp
1> string-ref.cpp
1> assembly.cpp
1> module.cpp
1> vm.cpp
1> class-internals.cpp
1> ObjectFiles: 412 of which compiled: 412
1> Time Compile: 10369 milliseconds Il2CppCompilerCalculateTypeValuesTable.cpp
1> Time Compile: 7412 milliseconds Bulk_Generics_11.cpp
1> Time Compile: 7129 milliseconds Il2CppAttributes.cpp
1> Time Compile: 5301 milliseconds GenericMethods0.cpp
1> Time Compile: 4864 milliseconds Bulk_Assembly-CSharp_5.cpp
1> Time Compile: 4848 milliseconds GenericMethods1.cpp
1> Time Compile: 4394 milliseconds Bulk_Assembly-CSharp_6.cpp
1> Time Compile: 4347 milliseconds Bulk_Generics_12.cpp
1> Time Compile: 4219 milliseconds Il2CppMetadataUsage.cpp
1> Time Compile: 4115 milliseconds Bulk_Assembly-CSharp_3.cpp
1> Total compilation time: 102716 milliseconds.
1> il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: /out:"C:\Users\Вячеслав\Desktop\UWP\build\bin\x64\Debug\UnityPlayer.dll" /DEF:"C:\Users\Вячеслав\Desktop\UWP\Il2CppOutputProject\IL2CPP\libil2cpp\libil2cpp.def" /DEBUG /INCREMENTAL:NO /MAP /LARGEADDRESSAWARE /NXCOMPAT /DYNAMICBASE /NOLOGO /TLBID:1 /HIGHENTROPYVA /DLL "ws2_32.lib" "Shcore.lib" "WindowsApp.lib" "C:\Users\Вячеслав\Desktop\UWP\Players\UAP\x64\Debug\UnityPlayer.lib" "d3d11.lib" "d3d12.lib" "dxguid.lib" "mfuuid.lib" "msxml6.lib" "vccorlib.lib" "dloadhelper.lib" /LIBPATH:"C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\lib\store\amd64" /LIBPATH:"C:\Program Files (x86)\Windows Kits\10\Lib\10.0.10586.0\um\x64" /LIBPATH:"C:\Program Files (x86)\Windows Kits\10\Lib\10.0.10586.0\ucrt\x64" /APPCONTAINER /SUBSYSTEM:WINDOWS /WINMD /NODEFAULTLIB:ole32.lib /NODEFAULTLIB:kernel32.lib /NODEFAULTLIB:msvcrt.lib /DELAYLOAD:mfplat.dll /DELAYLOAD:mfreadwrite.dll /IGNORE:4099 @"C:\Users\Вячеслав\AppData\Local\Temp\tmp1031.tmp"
1>
1>LINK : fatal error LNK1181: cannot open input file 'C:\Users\Вячеслав\Desktop\UWP\build\obj\il2cppOutputProject\x64\Debug\objectfiles\C6A06FEDA3DD8CD8826AA46D2FDAD01B.obj'
1>
1>
1> в Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(IEnumerable`1 objectFiles, CppToolChainContext toolChainContext)
1> в Unity.IL2CPP.Building.CppProgramBuilder.Build()
1> в il2cpp.Program.DoRun(String[] args)
1> в il2cpp.Program.Run(String[] args)
1> в il2cpp.Program.Main(String[] args)
1>
1> Необработанное исключение: Unity.IL2CPP.Building.BuilderFailedException: /out:"C:\Users\Вячеслав\Desktop\UWP\build\bin\x64\Debug\UnityPlayer.dll" /DEF:"C:\Users\Вячеслав\Desktop\UWP\Il2CppOutputProject\IL2CPP\libil2cpp\libil2cpp.def" /DEBUG /INCREMENTAL:NO /MAP /LARGEADDRESSAWARE /NXCOMPAT /DYNAMICBASE /NOLOGO /TLBID:1 /HIGHENTROPYVA /DLL "ws2_32.lib" "Shcore.lib" "WindowsApp.lib" "C:\Users\Вячеслав\Desktop\UWP\Players\UAP\x64\Debug\UnityPlayer.lib" "d3d11.lib" "d3d12.lib" "dxguid.lib" "mfuuid.lib" "msxml6.lib" "vccorlib.lib" "dloadhelper.lib" /LIBPATH:"C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\lib\store\amd64" /LIBPATH:"C:\Program Files (x86)\Windows Kits\10\Lib\10.0.10586.0\um\x64" /LIBPATH:"C:\Program Files (x86)\Windows Kits\10\Lib\10.0.10586.0\ucrt\x64" /APPCONTAINER /SUBSYSTEM:WINDOWS /WINMD /NODEFAULTLIB:ole32.lib /NODEFAULTLIB:kernel32.lib /NODEFAULTLIB:msvcrt.lib /DELAYLOAD:mfplat.dll /DELAYLOAD:mfreadwrite.dll /IGNORE:4099 @"C:\Users\Вячеслав\AppData\Local\Temp\tmp1031.tmp"
1>
1>LINK : fatal error LNK1181: cannot open input file 'C:\Users\Вячеслав\Desktop\UWP\build\obj\il2cppOutputProject\x64\Debug\objectfiles\C6A06FEDA3DD8CD8826AA46D2FDAD01B.obj'
1>
1>
1> в Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(IEnumerable`1 objectFiles, CppToolChainContext toolChainContext)
1> в Unity.IL2CPP.Building.CppProgramBuilder.Build()
1> в il2cpp.Program.DoRun(String[] args)
1> в il2cpp.Program.Run(String[] args)
1> в il2cpp.Program.Main(String[] args)
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(37,5): error MSB3073: The command ""C:\Users\Вячеслав\Desktop\UWP\Il2CppOutputProject\\IL2CPP\build\il2cpp.exe" --compile-cpp -architecture=x64 -configuration=Debug -platform=winrt -outputpath="C:\Users\Вячеслав\Desktop\UWP\\build\bin\x64\Debug\UnityPlayer.dll" -cachedirectory="C:\Users\Вячеслав\Desktop\UWP\\build\obj\il2cppOutputProject\x64\Debug\\" -generatedcppdir="C:\Users\Вячеслав\Desktop\UWP\Il2CppOutputProject\\il2cppOutput" -define=WINDOWS_UWP -define=UNITY_UWP -define=UNITY_WSA_10_0 -define=UNITY_WSA -define=UNITY_WINRT --additional-libraries="C:\Users\Вячеслав\Desktop\UWP\Players\UAP\x64\Debug\UnityPlayer.lib,d3d11.lib,d3d12.lib,dxguid.lib,mfuuid.lib,msxml6.lib,vccorlib.lib,dloadhelper.lib" --linker-flags="/DELAYLOAD:mfplat.dll /DELAYLOAD:mfreadwrite.dll /IGNORE:4099" -verbose" exited with code -532462766.
2>------ Build started: Project: Infinite Universe, Configuration: Debug x64 ------
2>C:\Program Files (x86)\MSBuild\14.0\bin\Microsoft.Common.CurrentVersion.targets(1820,5): warning MSB3106: Assembly strong name "C:\Users\Вячеслав\Desktop\UWP\Infinite Universe\\..\build\bin\x64\Debug\UnityPlayer.winmd" is either a path which could not be found or it is a full assembly name which is badly formed. If it is a full assembly name it may contain characters that need to be escaped with backslash(\). Those characters are Equals(=), Comma(,), Quote("), Apostrophe('), Backslash(\).
2> pch.cpp
2> App.cpp
2> Main.cpp
2>c:\users\вячеслав\desktop\uwp\infinite universe\app.h(19): error C2653: 'UnityPlayer': is not a class or namespace name (compiling source file Main.cpp)
2>c:\users\вячеслав\desktop\uwp\infinite universe\app.h(19): error C2653: 'UnityPlayer': is not a class or namespace name (compiling source file App.cpp)
2>c:\users\вячеслав\desktop\uwp\infinite universe\app.h(19): error C2143: syntax error: missing ';' before '^' (compiling source file Main.cpp)
2>c:\users\вячеслав\desktop\uwp\infinite universe\app.h(19): error C2143: syntax error: missing ';' before '^' (compiling source file App.cpp)
2>c:\users\вячеслав\desktop\uwp\infinite universe\app.h(19): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int (compiling source file Main.cpp)
2>c:\users\вячеслав\desktop\uwp\infinite universe\app.h(19): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int (compiling source file App.cpp)
2>c:\users\вячеслав\desktop\uwp\infinite universe\app.h(19): error C2238: unexpected token(s) preceding ';' (compiling source file Main.cpp)
2>c:\users\вячеслав\desktop\uwp\infinite universe\app.h(19): error C2238: unexpected token(s) preceding ';' (compiling source file App.cpp)
2>c:\users\вячеслав\desktop\uwp\infinite universe\app.cpp(6): error C2871: 'UnityPlayer': a namespace with this name does not exist (compiling source file App.cpp)
2>c:\users\вячеслав\desktop\uwp\infinite universe\app.cpp(15): error C2065: 'm_AppCallbacks': undeclared identifier (compiling source file App.cpp)
2>c:\users\вячеслав\desktop\uwp\infinite universe\app.cpp(15): error C2061: syntax error: identifier 'AppCallbacks' (compiling source file App.cpp)
2>c:\users\вячеслав\desktop\uwp\infinite universe\app.cpp(16): error C2065: 'm_AppCallbacks': undeclared identifier (compiling source file App.cpp)
2>c:\users\вячеслав\desktop\uwp\infinite universe\app.cpp(16): error C2227: left of '->SetCoreApplicationViewEvents' must point to class/struct/union/generic type (compiling source file App.cpp)
2> c:\users\вячеслав\desktop\uwp\infinite universe\app.cpp(16): note: type is 'unknown-type' (compiling source file App.cpp)
2>c:\users\вячеслав\desktop\uwp\infinite universe\app.cpp(29): error C2065: 'm_AppCallbacks': undeclared identifier (compiling source file App.cpp)
2>c:\users\вячеслав\desktop\uwp\infinite universe\app.cpp(29): error C2227: left of '->SetCoreWindowEvents' must point to class/struct/union/generic type (compiling source file App.cpp)
2> c:\users\вячеслав\desktop\uwp\infinite universe\app.cpp(29): note: type is 'unknown-type' (compiling source file App.cpp)
2>c:\users\вячеслав\desktop\uwp\infinite universe\app.cpp(30): error C2065: 'm_AppCallbacks': undeclared identifier (compiling source file App.cpp)
2>c:\users\вячеслав\desktop\uwp\infinite universe\app.cpp(30): error C2227: left of '->InitializeD3DWindow' must point to class/struct/union/generic type (compiling source file App.cpp)
2> c:\users\вячеслав\desktop\uwp\infinite universe\app.cpp(30): note: type is 'unknown-type' (compiling source file App.cpp)
2>c:\users\вячеслав\desktop\uwp\infinite universe\app.cpp(39): error C2065: 'm_AppCallbacks': undeclared identifier (compiling source file App.cpp)
2>c:\users\вячеслав\desktop\uwp\infinite universe\app.cpp(39): error C2227: left of '->Run' must point to class/struct/union/generic type (compiling source file App.cpp)
2> c:\users\вячеслав\desktop\uwp\infinite universe\app.cpp(39): note: type is 'unknown-type' (compiling source file App.cpp)
2>c:\users\вячеслав\desktop\uwp\infinite universe\app.cpp(44): error C2065: 'm_AppCallbacks': undeclared identifier (compiling source file App.cpp)
========== Build: 0 succeeded, 2 failed, 0 up-to-date, 0 skipped ==========
========== Deploy: 0 succeeded, 0 failed, 0 skipped ==========