IL2CPP build fails after importing Firebase package.
In Firebase, the package that fits the Unity version was imported as described in the cautionary point. I don’t know what problem I’m missing.
error messages :
Exception: Unity.IL2CPP.Building.BuilderFailedException: C:\Program Files\Unity\Editor\2020.3.14f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK oolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @“C:\Users\USER\AppData\Local\Temp mp2A5F.tmp” -o “D:{Directory Path}\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_E6AD6BEB6F935A9D9C117FA888D14E24\libil2cpp.so” -shared -Wl,-soname,libil2cpp.so -Wl,–no-undefined -Wl,-z,noexecstack -Wl,–gc-sections -Wl,–build-id -stdlib=libc++ -static-libstdc++ -target armv7-linux-androideabi19 -Wl,–wrap,sigaction “C:\Program Files\Unity\Editor\2020.3.14f1\Editor\Data\PlaybackEngines\AndroidPlayer\Variations\il2cpp\Release\StaticLibs\armeabi-v7a\baselib.a” -llog -rdynamic -fuse-ld=gold.exe
D:{Directory Path}\Library\Il2cppBuildCache\Android\armeabi-v7a\il2cppOutput/Assembly-CSharp3.cpp:36883: error: undefined reference to ‘Alert’
D:{Directory Path}\Library\Il2cppBuildCache\Android\armeabi-v7a\il2cppOutput/Assembly-CSharp3.cpp:36900: error: undefined reference to ‘Log’
D:{Directory Path}\Library\Il2cppBuildCache\Android\armeabi-v7a\il2cppOutput/Assembly-CSharp3.cpp:36917: error: undefined reference to ‘Warn’
D:{Directory Path}\Library\Il2cppBuildCache\Android\armeabi-v7a\il2cppOutput/Assembly-CSharp3.cpp:36934: error: undefined reference to ‘Error’
clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)
at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet1 objectFiles, CppToolChainContext toolChainContext) at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, BuildingOptions buildingOptions, ReadOnlyCollection1 matchedAssemblyMethodSourceFiles)
at il2cpp.Program.DoRun(String args, RuntimePlatform platform, BuildingOptions buildingOptions, Boolean throwExceptions)
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <25e9afc147634a5ca855ab83fab425dd>:0)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1[T] setupStartInfo) (at <25e9afc147634a5ca855ab83fab425dd>:0) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List1[T] arguments, System.Action1[T] setupStartInfo) (at <25e9afc147634a5ca855ab83fab425dd>:0) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data) (at <25e9afc147634a5ca855ab83fab425dd>:0) UnityEditorInternal.IL2CPPBuilder.Run () (at <25e9afc147634a5ca855ab83fab425dd>:0) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <25e9afc147634a5ca855ab83fab425dd>:0)
UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <1f5aacfb83804e518b48285b5fe58926>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <1f5aacfb83804e518b48285b5fe58926>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <1f5aacfb83804e518b48285b5fe58926>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <1f5aacfb83804e518b48285b5fe58926>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <25e9afc147634a5ca855ab83fab425dd>:0)
UnityEngine.GUIUtility:processEvent(Int32, IntPtr, Boolean&)