Can't Build with IL2CPP for Android after 2019.2.15 Update(Empty Project) on "Local Disc C"

After updated Unity to 2019.2.15 version I can’t build my projects anymore. When I moved my projects to “Local Disc D” it can build but not on “Local Disc C” where my Windows 10 is installed. I want to work on Local Disc C because it is Raid 1 and works faster.
Keep in mind that I’m trying to build an empty Project.

Problem 0 =>
When I use recommended Android NDK Installed with Unity, it cant find the NDK files saying “Unable to Locate Android NDK”. The path to recommended NDK is “C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK”. When unchecked the recommended box and change the folder path to children folder of it then it works fine which is “C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\android-ndk-r16b”

Problem 1 =>
So after handling the NDK’s “parent folder path problem” I try to build the empty project but it gives whole lot of errors and I don’t know why. All these systems was working fine with 2019.1xxx version but with 2019.2.15 it doesn’t build.

Here is the full error message for you to copy or something =>
Failed running C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile=“unityaot” --compile-cpp --libil2cpp-static --platform=“Android” --architecture=“ARMv7” --configuration=“Release” --outputpath=“C:\GameProjects\EmptyProjectBuild\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\” --cachedirectory=“C:\GameProjects\EmptyProjectBuild\Assets..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache” --additional-include-directories=“C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include” --additional-include-directories=“C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include” --tool-chain-path=“C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/android-ndk-r16b” --profiler-report --map-file-parser=“C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe” --directory=C:/GameProjects/EmptyProjectBuild/Temp/StagingArea/assets/bin/Data/Managed --generatedcppdir=C:/GameProjects/EmptyProjectBuild/Temp/StagingArea/Il2Cpp/il2cppOutput

Problem 2 =>
So I decided to use my manual downloaded NDK from Google itself. Folder path is “D:\android-ndk-r16b”. But it also does not build.

Remember it all works fine when I moved my project folder to “Local Disc D”. Can you tell me what the problem is?
Thank you.

Note: I tried to do all these in order on an empty project and took the editor log right after the errors. I wanted to seperate the editor logs for you to research easily. Any help would be appreciated
Thank you