UserBlackList: c:\svn\UnityClient\Assets\link.xml
Invoking UnusedByteCodeStripper2 with arguments: -out “c:\svn\UnityClient\Temp\StagingArea\assets\bin\Data\Managed\tempStrip” -l none -c link -b True -x “C:\Program Files\Unity 5\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Core.xml” -f “C:\Program Files\Unity 5\Editor\Data\il2cpp\LinkerDescriptors” -x “c:\svn\UnityClient\Temp\StagingArea\assets\bin\Data\Managed..\platform_native_link.xml” -x “c:\svn\UnityClient/Temp/StagingArea\assets\bin\Data/methods_pointedto_by_uievents.xml” -x “C:\Program Files\Unity 5\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\AI.xml” -x “C:\Program Files\Unity 5\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Animation.xml” -x “C:\Program Files\Unity 5\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Audio.xml” -x “C:\Program Files\Unity 5\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\CloudWebServices.xml” -x “C:\Program Files\Unity 5\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Core.xml” -x “C:\Program Files\Unity 5\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\IMGUI.xml” -x “C:\Program Files\Unity 5\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\JSONSerialize.xml” -x “C:\Program Files\Unity 5\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\ParticlesLegacy.xml” -x “C:\Program Files\Unity 5\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\ParticleSystem.xml” -x “C:\Program Files\Unity 5\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Physics.xml” -x “C:\Program Files\Unity 5\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Physics2D.xml” -x “C:\Program Files\Unity 5\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Terrain.xml” -x “C:\Program Files\Unity 5\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\TerrainPhysics.xml” -x “C:\Program Files\Unity 5\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\TextRendering.xml” -x “C:\Program Files\Unity 5\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\UI.xml” -x “C:\Program Files\Unity 5\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\UNET.xml” -x “C:\Program Files\Unity 5\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\UnityAds.xml” -x “C:\Program Files\Unity 5\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\UnityAnalytics.xml” -x “C:\Program Files\Unity 5\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\UnityConnect.xml” -x “C:\Program Files\Unity 5\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\UnityWebRequest.xml” -x “C:\Program Files\Unity 5\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\VR.xml” -x “C:\Program Files\Unity 5\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Web.xml” -x “c:\svn\UnityClient\Assets\link.xml” -d “c:\svn\UnityClient\Temp\StagingArea\assets\bin\Data\Managed” -a “c:\svn\UnityClient\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp-firstpass.dll” -a “c:\svn\UnityClient\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp.dll” -a “c:\svn\UnityClient\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.UI.dll” -a “c:\svn\UnityClient\Temp\StagingArea\assets\bin\Data\Managed\Opencoding.Console.dll”
C:\Program Files\Unity 5\Editor\Data\Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe exited after 4 ms.
InvalidOperationException: The process must exit before getting the requested information.
at System.Diagnostics.Process.get_ExitCode () [0x00000] in :0
at (wrapper remoting-invoke-with-check) System.Diagnostics.Process:get_ExitCode ()
at UnityEditor.Utils.Program.get_ExitCode () [0x00000] in C:\buildslave\unity\build\Editor\Mono\Utils\Program.cs:104
at UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) [0x00092] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:82
at UnityEditorInternal.AssemblyStripper.RunAssemblyLinker (IEnumerable1 args, System.String& out, System.String& err, System.String linkerPath, System.String workingDirectory) [0x00034] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\AssemblyStripper.cs:107 at UnityEditorInternal.AssemblyStripper.StripAssembliesTo (System.String[ ] assemblies, System.String[ ] searchDirs, System.String outputFolder, System.String workingDirectory, System.String& output, System.String& error, System.String linkerPath, IIl2CppPlatformProvider platformProvider, IEnumerable
1 additionalBlacklist, Boolean developmentBuild) [0x001b1] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\AssemblyStripper.cs:100
at UnityEditorInternal.AssemblyStripper.RunAssemblyStripper (System.String stagingAreaData, IEnumerable assemblies, System.String managedAssemblyFolderPath, System.String[ ] assembliesToStrip, System.String[ ] searchDirs, System.String monoLinkerPath, IIl2CppPlatformProvider platformProvider, UnityEditor.RuntimeClassRegistry rcr, Boolean developmentBuild) [0x000c0] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\AssemblyStripper.cs:201
at UnityEditorInternal.AssemblyStripper.StripAssemblies (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, UnityEditor.RuntimeClassRegistry rcr, Boolean developmentBuild) [0x0002b] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\AssemblyStripper.cs:131
at UnityEditorInternal.IL2CPPBuilder.Run () [0x00051] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:201
at UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, Boolean developmentBuild) [0x0000e] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:128
at UnityEditor.Android.PostProcessAndroidPlayer.PrepareIl2cppFiles (System.String stagingArea, System.String assetsData, UnityEditor.Android.AndroidIl2CppPlatformProvider provider, UnityEditor.RuntimeClassRegistry usedClassRegistry, Boolean developmentPlayer) [0x00000] in :0
at UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal (System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x00000] in :0
at UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x00000] in :0
at UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args) [0x00000] in :0
at UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x000c5] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:316
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[ ], String, BuildTarget, BuildOptions, Boolean, UInt32&)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions, Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:599)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:444)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1457)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1385)
UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1014)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[ ], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[ ], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[ ]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:187)
UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:180)
UnityEditor.HostView:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:76)
(Filename: C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs Line: 104)
DisplayProgressNotification: Build Failed
Error building Player: InvalidOperationException: The process must exit before getting the requested information.