I get 3 errors in the console:
for the first error I get this:
Win32Exception: ApplicationName=‘C:\Program Files\Unity\2019.4.0f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe’, CommandLine='–convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile=“unityaot” --compile-cpp --libil2cpp-static --platform=“WindowsDesktop” --architecture=“x64” --configuration=“Release” --outputpath=“C:\Users\ishan\Desktop\CodeJamProject\Temp/StagingArea/Data\Native\GameAssembly.dll” --cachedirectory=“C:\Users\ishan\Desktop\CodeJamProject\Assets..\Library/il2cpp_cache” --profiler-report --map-file-parser=“C:/Program Files/Unity/2019.4.0f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe” --directory=C:/Users/ishan/Desktop/CodeJamProject/Temp/StagingArea/Data/Managed --generatedcppdir=C:/Users/ishan/Desktop/CodeJamProject/Temp/StagingArea/Data/il2cppOutput ', CurrentDirectory=‘C:\Users\ishan\Desktop\CodeJamProject\Temp\StagingArea\Data\Managed’, Native error= The requested operation requires elevation.
System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) (at :0)
System.Diagnostics.Process.Start () (at :0)
(wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
UnityEditor.Utils.Program.Start (System.EventHandler exitCallback) (at :0)
UnityEditor.Utils.Program.Start () (at :0)
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at :0)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1[T] setupStartInfo) (at :0) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List
1[T] arguments, System.Action1[T] setupStartInfo, System.String workingDirectory) (at :0) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at :0) UnityEditorInternal.IL2CPPBuilder.Run () (at :0) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action
1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at :0)
DesktopStandalonePostProcessor.SetupStagingArea (UnityEditor.Modules.BuildPostProcessArgs args, System.Collections.Generic.HashSet`1[T] filesToNotOverwrite) (at :0)
DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at :0)
Rethrow as BuildFailedException: Exception of type ‘UnityEditor.Build.BuildFailedException’ was thrown.
DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at :0)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at :0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
and for the third I get this:
UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002bb] in :0
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in :0
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
any help would be greatly appreciated
thanks