Can't build WP8.1 Project with FlurryWP8SDK.dll

I was used flurry analytics for windows phone 8. They support it for windows phone 8.1. But when i try to build wp8.1 solution it fails. I have FlurryWP8SDK.dll in “Assets/Plugins/Metro/WindowsPhone81” folder and fake FlurryWP8SDK.dll and pdb files in “Assets/Plugins folder”. I’m using Unity 4.5.3f3. Building xaml C# solution without unity C# projects. SDK Phone 8.1. Please help
Visual Studio Output:
1>------ Rebuild All started: Project: Dots Out, Configuration: Master ARM ------
1> Скопировано файлов: 1.
1> UnityInstallationDir ‘E:\Development\Unity\Editor’
1> UnityProjectDir ‘E:\GIT\DotsOut\Unity’
1> Copying assemblies…
1> E:\GIT\BUILDS\DotsOut\WP8.1\Dots Out\Unprocessed\Assembly-CSharp.dll
1> E:\GIT\BUILDS\DotsOut\WP8.1\Dots Out\Unprocessed\Assembly-CSharp.pdb
1> E:\GIT\BUILDS\DotsOut\WP8.1\Dots Out\Unprocessed\UnityEngine.dll
1> E:\GIT\BUILDS\DotsOut\WP8.1\Dots Out\Unprocessed\UnityEngine.pdb
1> E:\GIT\BUILDS\DotsOut\WP8.1\Dots Out\Unprocessed\WinPlugin.dll
1> E:\GIT\BUILDS\DotsOut\WP8.1\Dots Out\Unprocessed\WinPlugin.pdb
1> E:\GIT\BUILDS\DotsOut\WP8.1\Dots Out\Unprocessed\WinRTLegacy.dll
1> Скопировано файлов: 7.
1> Running AssemblyConverter…
1> System.IO.FileNotFoundException: Assembly “Microsoft.Phone, Version=8.0.0.0, Culture=neutral, PublicKeyToken=24eec0d8c86cda1e” file not found.
1> в Unity.PlatformAssemblyResolver.Resolve(AssemblyNameReference name, ReaderParameters parameters)
1> в Unity.PlatformAssemblyResolver.Resolve(AssemblyNameReference name)
1> в Mono.Cecil.MetadataResolver.Resolve(TypeReference type)
1> в Mono.Cecil.TypeReference.Resolve()
1> в Unity.AssemblyWrapper.AddType(TypeReference type)
1> в Unity.MetadataContainer.AddType(TypeReference type)
1> в Unity.AssemblyWrapper.GetCallableMethods(TypeWrapper typeWrapper, TypeDefinition type, Boolean publicOnly)
1> в Unity.AssemblyWrapper.AddType(TypeReference type)
1> в Unity.MetadataContainer.AddType(TypeReference type)
1> в Unity.GetTypesStep.Visit(TypeDefinition type)
1> в Unity.TypeDefinitionDispatcher.DispatchType(TypeDefinition type)
1> в Unity.TypeDefinitionDispatcher…ctor(ModuleDefinition module, ITypeDefinitionVisitor visitor)
1> в Unity.GetTypesStep.ProcessModule()
1> в Unity.ModuleStep.Execute()
1> в Unity.Step.Execute(OperationContext operationContext, IStepContext previousStepContext)
1> в Unity.Operation.Execute()
1> в Unity.Program.Main(String[ ] args)
1> AssemblyConverter done.
1>C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets(1130,5): error MSB3073: The command "copy /Y “E:\GIT\BUILDS\DotsOut\WP8.1\Dots Out\Plugins\Metro\WindowsPhone81\FlurryWP8SDK.dll” “E:\GIT\BUILDS\DotsOut\WP8.1\Dots Out\FlurryWP8SDK.dll”
1>C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets(1130,5): error MSB3073: if exist “E:\GIT\BUILDS\DotsOut\WP8.1\Dots Out\FlurryWP8SDK.pdb” del “E:\GIT\BUILDS\DotsOut\WP8.1\Dots Out\FlurryWP8SDK.pdb”
1>C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets(1130,5): error MSB3073: if exist “E:\GIT\BUILDS\DotsOut\WP8.1\Dots Out\FlurryWP8SDK.dll.mdb” del “E:\GIT\BUILDS\DotsOut\WP8.1\Dots Out\FlurryWP8SDK.dll.mdb”
1>C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets(1130,5): error MSB3073: if exist “E:\GIT\BUILDS\DotsOut\WP8.1\Dots Out\Plugins\Metro\WindowsPhone81\FlurryWP8SDK.pdb” copy /Y “E:\GIT\BUILDS\DotsOut\WP8.1\Dots Out\Plugins\Metro\WindowsPhone81\FlurryWP8SDK.pdb” “E:\GIT\BUILDS\DotsOut\WP8.1\Dots Out\FlurryWP8SDK.pdb”
1>C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets(1130,5): error MSB3073: echo UnityInstallationDir ‘E:\Development\Unity\Editor’
1>C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets(1130,5): error MSB3073: echo UnityProjectDir ‘E:\GIT\DotsOut\Unity’
1>C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets(1130,5): error MSB3073: echo Copying assemblies…
1>C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets(1130,5): error MSB3073: copy /Y “E:\GIT\BUILDS\DotsOut\WP8.1\Dots Out\Unprocessed*” "E:\GIT\BUILDS\DotsOut\WP8.1\Dots Out"
1>C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets(1130,5): error MSB3073: echo Running AssemblyConverter…
1>C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets(1130,5): error MSB3073: “E:\Development\Unity\Editor\Data\PlaybackEngines\MetroSupport\Tools\AssemblyConverter.exe” -platform=wp81 “E:\GIT\BUILDS\DotsOut\WP8.1\Dots Out\Assembly-CSharp.dll” “E:\GIT\BUILDS\DotsOut\WP8.1\Dots Out\UnityEngine.dll” “E:\GIT\BUILDS\DotsOut\WP8.1\Dots Out\WinPlugin.dll” “E:\GIT\BUILDS\DotsOut\WP8.1\Dots Out\WinRTLegacy.dll” “E:\GIT\BUILDS\DotsOut\WP8.1\Dots Out\FlurryWP8SDK.dll”
1>C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets(1130,5): error MSB3073: echo AssemblyConverter done.
1>C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets(1130,5): error MSB3073: " exited with code 1.
========== Rebuild All: 0 succeeded, 1 failed, 0 skipped ==========

Error 1 The command "copy /Y “E:\GIT\BUILDS\DotsOut\WP8.1\Dots Out\Plugins\Metro\WindowsPhone81\FlurryWP8SDK.dll” “E:\GIT\BUILDS\DotsOut\WP8.1\Dots Out\FlurryWP8SDK.dll”
if exist “E:\GIT\BUILDS\DotsOut\WP8.1\Dots Out\FlurryWP8SDK.pdb” del “E:\GIT\BUILDS\DotsOut\WP8.1\Dots Out\FlurryWP8SDK.pdb”
if exist “E:\GIT\BUILDS\DotsOut\WP8.1\Dots Out\FlurryWP8SDK.dll.mdb” del “E:\GIT\BUILDS\DotsOut\WP8.1\Dots Out\FlurryWP8SDK.dll.mdb”
if exist “E:\GIT\BUILDS\DotsOut\WP8.1\Dots Out\Plugins\Metro\WindowsPhone81\FlurryWP8SDK.pdb” copy /Y “E:\GIT\BUILDS\DotsOut\WP8.1\Dots Out\Plugins\Metro\WindowsPhone81\FlurryWP8SDK.pdb” “E:\GIT\BUILDS\DotsOut\WP8.1\Dots Out\FlurryWP8SDK.pdb”
echo UnityInstallationDir ‘E:\Development\Unity\Editor’
echo UnityProjectDir ‘E:\GIT\DotsOut\Unity’
echo Copying assemblies…
copy /Y “E:\GIT\BUILDS\DotsOut\WP8.1\Dots Out\Unprocessed*” "E:\GIT\BUILDS\DotsOut\WP8.1\Dots Out"
echo Running AssemblyConverter…
“E:\Development\Unity\Editor\Data\PlaybackEngines\MetroSupport\Tools\AssemblyConverter.exe” -platform=wp81 “E:\GIT\BUILDS\DotsOut\WP8.1\Dots Out\Assembly-CSharp.dll” “E:\GIT\BUILDS\DotsOut\WP8.1\Dots Out\UnityEngine.dll” “E:\GIT\BUILDS\DotsOut\WP8.1\Dots Out\WinPlugin.dll” “E:\GIT\BUILDS\DotsOut\WP8.1\Dots Out\WinRTLegacy.dll” “E:\GIT\BUILDS\DotsOut\WP8.1\Dots Out\FlurryWP8SDK.dll”
echo AssemblyConverter done.
" exited with code 1. Dots Out

I downloaded from https://dev.flurry.com the latest 3.1.1 SDK , but it’s not latest. For some reason they have a NuGet Package Flurry 3.1.2 and it builds fine now.

“Microsoft.Phone, Version=8.0.0.0, Culture=neutral, PublicKeyToken=24eec0d8c86cda1e”

That is a Silverlight runtime type assembly, and on WP8.1 we only support Windows Runtime type assemblies. In other words, WP8.0 plugins will not work on WP8.1 apps (works fine on WP8.0 apps running on WP8.1 devices, though). That is, you should use Windows Store Apps plugins for WP8.1.

Also, you should get some error output telling you this when you build it in Unity.