Cant build

Hi, I’m using the 30day unity 3.3 pro trial, but I cant seem to build a standalone. Has anyone else had this problem? Here is the error. Note: The only other ‘error’ i’m getting is

Assets/Frameworks/Locomotion/Character Controller Scripts/NormalCharacterMotor.cs(5,37): warning CS0436: The type `CharacterMotor' conflicts with the imported type `CharacterMotor'. Ignoring the imported type definition

^but its a yellow.

Exception: Error building Player because scripts had compiler errors
UnityEditor.BuildPlayerWindow.BuildPlayerWithDefaultSettings (Boolean askForBuildLocation, BuildOptions forceOptions) (at C:/BuildAgent/work/6bc5f79e0a4296d6/Editor/Mono/BuildPlayerWindow.cs:341)
UnityEditor.BuildPlayerWindow.GUIBuildButtons (Boolean enableBuildButton, Boolean enableBuildAndRunButton, Boolean canInstallInBuildFolder) (at C:/BuildAgent/work/6bc5f79e0a4296d6/Editor/Mono/BuildPlayerWindow.cs:942)
UnityEditor.BuildPlayerWindow.ShowBuildTargetSettings () (at C:/BuildAgent/work/6bc5f79e0a4296d6/Editor/Mono/BuildPlayerWindow.cs:923)
UnityEditor.BuildPlayerWindow.OnGUI () (at C:/BuildAgent/work/6bc5f79e0a4296d6/Editor/Mono/BuildPlayerWindow.cs:697)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/BuildAgent/work/6bc5f79e0a4296d6/Editor/Mono/GUI/DockArea.cs:213)
UnityEditor.HostView.Invoke (System.String methodName) (at C:/BuildAgent/work/6bc5f79e0a4296d6/Editor/Mono/GUI/DockArea.cs:206)
UnityEditor.HostView.OnGUI () (at C:/BuildAgent/work/6bc5f79e0a4296d6/Editor/Mono/GUI/DockArea.cs:107)

No idea whats going on here, but I can build other projects, just not this one. Any ideas?

did you move anything outside unity?

What do you mean? I always move assets around externally, but the only library files I moved were tagmanger, and inputmanager.

Ok. So I hadn’t switched my build from webplayer to standalone.

hi bgivenb

Is it working now? Sorry, what I meant was did you move anything while unity was closed.